Morpion/gui.py
2019-07-15 22:59:16 +02:00

111 lines
4.3 KiB
Python

from sys import exit
from tkinter import Tk, Label, Button, Entry, Frame, LabelFrame, StringVar
from tkinter.messagebox import showwarning, showerror, askokcancel
from Morpion import Board
DEFAULT_BUTTON = " " # Default Morpion button text
def on_closing():
"""When a windows want to close, show a warning and exit correctly the program"""
if askokcancel("Quit", "Do you want to quit?"): # Ask to close
exit(0)
def result(r: int):
"""r (int): 0 = Anyone win, 1 = Player 1 win, 2 = Player 2 win, 3 = Equality
Use the result of a party to reset and announce if necessary"""
if r: # If 0, nothing to do
if r in [1, 2]: # If someone yin, get the last person who play and mark as winner
r1, r2, text = 2, 0, f"{board.curr_turn[1]} win !"
elif r == 3: # Set equality
r1, r2, text = 1, 1, "Equality"
board.curr_turn[1].gameover(r1)
board.curr_turn[0].gameover(r2)
showwarning("Turn end", text) # Announce the result
for b in range(9): # Reset all the buttons
buttons[b].config(state="normal", text=DEFAULT_BUTTON)
scoreboard.set(f"{board.players[0]}: {board.players[0].points}/{board.players[1]}: {board.players[1].points}") # Scoreboard
def case(posi: int):
"""posi (int) : Position of the button on the grid
Action when a button is used"""
buttons[posi].config(state="disabled", text=board.curr_turn[0].pawn) # Disable and set player pawn on the button
result(board.turn(posi)) # Make player turn and return the result of the party
turn.set(f"{board.curr_turn[0]} turn !") # Update player turn display
def set_players():
"""Set players pawns and name before start the party"""
if "" in [p1_pawn.get(), p1_name.get(), p2_pawn.get(), p2_name.get()]: # check if any empty entry
showerror("Error", "A entry is blank !") # Show a warning
elif p1_pawn.get() == p2_pawn.get(): # Check if players pawns are same
showerror("Error", "Players pawns are identical !") # Show a warning
elif p1_name.get() == p2_name.get(): # Check if players names are same
showerror("Error", "Players names are identical !") # Show a warning
else: # If everything is fine
players.destroy() # Quite the windows to let the party begin
# Create players config window
players = Tk()
players.title("Players configs")
players.protocol("WM_DELETE_WINDOW", on_closing) # Set action when windows is closing
# Create a frame for players info and submit button
players_f = Frame(players)
players_f.pack()
# Create two frame for each player info
players_p1f = LabelFrame(players_f, text="Player 1")
players_p2f = LabelFrame(players_f, text="Player 2")
players_p1f.grid(row=0, column=0)
players_p2f.grid(row=0, column=1)
p1_pawn, p1_name, p2_pawn, p2_name = StringVar(), StringVar(), StringVar(), StringVar() # Setup entry value
# Generate symmetrically widgets for player infos
for i in [[players_p1f, p1_pawn, p1_name], [players_p2f, p2_pawn, p2_name]]: # List contain the frame and the entry var
Label(i[0], text="Player name:").pack()
Entry(i[0], textvariable=i[2], width=20).pack()
Label(i[0], text="Player pawn:").pack()
Entry(i[0], textvariable=i[1], width=5).pack()
Button(players, text="Submit", command=set_players).pack() # Create the submit button
players.mainloop()
board = Board(p1_pawn.get(), p1_name.get(), p2_pawn.get(), p2_name.get()) # Create a party board
# Create party window
windows = Tk()
windows.title("Morpion")
windows.protocol("WM_DELETE_WINDOW", on_closing) # Set action when windows is closing
Label(windows, text="Morpion").pack() # Add a text
# Create a frame for the grid
f = Frame(windows)
f.pack()
# Setup variable string display
turn = StringVar()
scoreboard = StringVar()
turn.set(f"{board.curr_turn[0]} turn !")
scoreboard.set(f"{board.players[0]}: {board.players[0].points}/{board.players[1]}: {board.players[1].points}")
Label(windows, textvariable=turn).pack()
Label(windows, textvariable=scoreboard).pack()
# Create button on the grid
n = 0
buttons = list()
for line in range(3):
for column in range(3):
buttons.append(Button(f, text=DEFAULT_BUTTON, command=lambda n=n: case(n))) # Create and add to the list
buttons[n].grid(row=line, column=column) # Set the button to the grid
n += 1
windows.mainloop()