License and README add

This commit is contained in:
Ethanell 2019-07-15 22:59:16 +02:00
parent 1c0af6ae85
commit 68932093f7
4 changed files with 95 additions and 14 deletions

21
LICENSE Normal file
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@ -0,0 +1,21 @@
MIT License
Copyright (c) 2019 flifloo
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -1,7 +1,10 @@
from Socket import Socket
class Player:
"""self, number (int), pawn (str), name (str)
A player of the party"""
def __init__(self, number: int, pawn: str, name: str):
def __init__(self, number: int, pawn: str, name: str, connexion=None):
"""self, number (int), pawn (str), name (str)
A player of the party"""
self.number = number # The number of the player
@ -9,6 +12,7 @@ class Player:
self.name = name # The name of the player
self.pawns = list() # All the pawns on the grid of the player
self.points = 0 # The points of the player
self.connexion = connexion
def add_pawn(self, enemy: list, pos: int):
"""self, enemy (list), pos (int)
@ -67,7 +71,7 @@ class Player:
class Board:
"""self, p1_pawn (str), p1_name (str), p2_pawn (str), p2_name (str)
A party object"""
def __init__(self, p1_pawn: str, p1_name : str, p2_pawn: str, p2_name: str):
def __init__(self, p1_pawn: str = "O", p1_name: str = "Player1", p2_pawn: str = "X", p2_name: str = "Player2"):
"""self, p1_pawn (str), p1_name (str), p2_pawn (str), p2_name (str)
A party object"""
# Security if conflict with players pawns and name
@ -76,19 +80,18 @@ class Board:
elif p1_name == p2_name:
raise ValueError("The name are the same !")
self.player1 = Player(1, p1_pawn, p1_name) # Set player 1
self.player2 = Player(2, p2_pawn, p2_name) # Set player 2
self.curr_turn = [self.player1, self.player2] # Set turn order
self.players = [Player(1, p1_pawn, p1_name), Player(2, p2_pawn, p2_name)] # Set players
self.curr_turn = self.players # Set turn order
def check(self):
"""self
Check if someone win the game"""
if (len(self.player1) + len(self.player2) == 9)\
and not(self.player1.check() or self.player2.check()): # Check equality
if (len(self.players[0]) + len(self.players[1]) == 9)\
and not(self.players[0].check() or self.players[1].check()): # Check equality
return 3
elif self.player1.check(): # Check player 1
elif self.players[0].check(): # Check player 1
return 1
elif self.player2.check(): # Check player 2
elif self.players[1].check(): # Check player 2
return 2
else: # If nobody win
return 0
@ -114,9 +117,48 @@ class Board:
for i in list(p):
pawns[i] = p.pawn
# Format and print the grid from the dict
board = f"""P1: {self.player1.points} | P2: {self.player2.points}
board = f"""P1: {self.players[0].points} | P2: {self.players[1].points}
[{pawns[0]},{pawns[1]},{pawns[2]}]
[{pawns[3]},{pawns[4]},{pawns[5]}]
[{pawns[6]},{pawns[7]},{pawns[8]}]
{self.player1}: {self.player1.points}/{self.player2}: {self.player2.points}"""
print(board)
{self.players[0]}: {self.players[0].points}/{self.players[1]}: {self.players[1].points}"""
print(board)
class Server(Socket):
def __init__(self, host: str = "localhost", port: int = 3621):
super().__init__()
self.socket.bind((host, port))
self.socket.listen(2)
self.board = Board()
for p in self.board.players:
self.connexion(p)
def connexion(self, p):
while True:
print("Await for a player connexion")
p.connexion = self.connect_client(self.socket, 1)
print("Got a connexion, wait or check")
self.send(p.connexion, "pawn")
p.paws = self.receive(p.connexion)
self.send(p.connexion, "name")
p.name = self.receive(p.connexion)
print(f"Player {p.name} online")
return True
class Client(Socket):
def __init__(self, host: str, port: int, pawn: str, name: str):
super().__init__()
self.connect_server(self.socket, host, port, 1)
if self.receive(self.socket) == "pawn":
self.send(self.socket, pawn)
else:
raise ConnectionError("Bad pawn demand")
if self.receive(self.socket) == "name":
self.send(self.socket, name)
else:
raise ConnectionError("Bad name demand")

18
README.md Normal file
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<h1>Morpion</h1>
A Moprion make with Python
<h2>How to use it ?</h2>
Look at the [wiki](https://github.com/flifloo/Morpion/wiki) ;3
<h2>License</h2>
This project is on the [MIT license](https://github.com/flifloo/Morpion/blob/master/LICENSE)
<h2>Dependencies</h2>
* [SecureSocketService](https://github.com/flifloo/SecureSocketService)

4
gui.py
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@ -25,7 +25,7 @@ def result(r: int):
showwarning("Turn end", text) # Announce the result
for b in range(9): # Reset all the buttons
buttons[b].config(state="normal", text=DEFAULT_BUTTON)
scoreboard.set(f"{board.player1}: {board.player1.points}/{board.player2}: {board.player2.points}") # Scoreboard
scoreboard.set(f"{board.players[0]}: {board.players[0].points}/{board.players[1]}: {board.players[1].points}") # Scoreboard
def case(posi: int):
@ -93,7 +93,7 @@ f.pack()
turn = StringVar()
scoreboard = StringVar()
turn.set(f"{board.curr_turn[0]} turn !")
scoreboard.set(f"{board.player1}: {board.player1.points}/{board.player2}: {board.player2.points}")
scoreboard.set(f"{board.players[0]}: {board.players[0].points}/{board.players[1]}: {board.players[1].points}")
Label(windows, textvariable=turn).pack()
Label(windows, textvariable=scoreboard).pack()