Morpion/Morpion.py
2019-07-15 22:59:16 +02:00

165 lines
5.7 KiB
Python

from Socket import Socket
class Player:
"""self, number (int), pawn (str), name (str)
A player of the party"""
def __init__(self, number: int, pawn: str, name: str, connexion=None):
"""self, number (int), pawn (str), name (str)
A player of the party"""
self.number = number # The number of the player
self.pawn = pawn # The pawn of the player
self.name = name # The name of the player
self.pawns = list() # All the pawns on the grid of the player
self.points = 0 # The points of the player
self.connexion = connexion
def add_pawn(self, enemy: list, pos: int):
"""self, enemy (list), pos (int)
Check if position is free by the enemy grid and add to the grid"""
if (pos not in self.pawns) and (pos not in enemy): # Check the enemy grid
self.pawns.append(pos) # Add the pawn to the player grid
return True
else:
return False
def check(self):
"""self
Check if the player have a matching grid for win"""
for l in [[0, 1, 2], [3, 4, 5], [6, 7, 8], [0, 3, 6], [1, 4, 7], [2, 5, 8], [0, 4, 8], [2, 4, 6]]: # wins list
if len(set(self.pawns + l)) <= len(self.pawns + l) - 3: # Check if the set lose 3 pawns
return True
return False
def gameover(self, result: int):
"""self, result (int): 0 = Loose, 1 = Equality, 2 = Win
Reset player grid and add points from the result of the party"""
self.pawns = list() # Grid reset
self.points += result # Add result
def __str__(self):
"""self
Send back the player's name"""
return self.name
def __int__(self):
"""self
Send back the player's number"""
return self.number
def __len__(self):
"""self
Return the number of player's panws"""
return len(self.pawns)
def __iter__(self):
"""self
Setup iterable for pawns list"""
self.iterable = 0
return self
def __next__(self):
"""self
Return iterable of pawns"""
if self.iterable <= len(self.pawns)-1: # check is not exceed
self.iterable += 1
return self.pawns[self.iterable-1]
else:
raise StopIteration
class Board:
"""self, p1_pawn (str), p1_name (str), p2_pawn (str), p2_name (str)
A party object"""
def __init__(self, p1_pawn: str = "O", p1_name: str = "Player1", p2_pawn: str = "X", p2_name: str = "Player2"):
"""self, p1_pawn (str), p1_name (str), p2_pawn (str), p2_name (str)
A party object"""
# Security if conflict with players pawns and name
if p1_pawn == p2_pawn:
raise ValueError("The pawns are the same !")
elif p1_name == p2_name:
raise ValueError("The name are the same !")
self.players = [Player(1, p1_pawn, p1_name), Player(2, p2_pawn, p2_name)] # Set players
self.curr_turn = self.players # Set turn order
def check(self):
"""self
Check if someone win the game"""
if (len(self.players[0]) + len(self.players[1]) == 9)\
and not(self.players[0].check() or self.players[1].check()): # Check equality
return 3
elif self.players[0].check(): # Check player 1
return 1
elif self.players[1].check(): # Check player 2
return 2
else: # If nobody win
return 0
def turn(self, pos: int):
"""self, pos (int)
Make a turn from the play order and the given position"""
if self.curr_turn[0].add_pawn(self.curr_turn[1], pos): # Add a pawn if possible on the grid
self.curr_turn = self.curr_turn[::-1] # Change turn order
return self.check() # Return the result of the party
else: # If position is not valid, return 4 as an error
return 4
def show(self):
"""self
Show a basic text grid"""
pawns = dict()
# Set default grid text
for i in range(9):
pawns[i] = " "
# For each player entry get their grid
for p in self.curr_turn:
for i in list(p):
pawns[i] = p.pawn
# Format and print the grid from the dict
board = f"""P1: {self.players[0].points} | P2: {self.players[1].points}
[{pawns[0]},{pawns[1]},{pawns[2]}]
[{pawns[3]},{pawns[4]},{pawns[5]}]
[{pawns[6]},{pawns[7]},{pawns[8]}]
{self.players[0]}: {self.players[0].points}/{self.players[1]}: {self.players[1].points}"""
print(board)
class Server(Socket):
def __init__(self, host: str = "localhost", port: int = 3621):
super().__init__()
self.socket.bind((host, port))
self.socket.listen(2)
self.board = Board()
for p in self.board.players:
self.connexion(p)
def connexion(self, p):
while True:
print("Await for a player connexion")
p.connexion = self.connect_client(self.socket, 1)
print("Got a connexion, wait or check")
self.send(p.connexion, "pawn")
p.paws = self.receive(p.connexion)
self.send(p.connexion, "name")
p.name = self.receive(p.connexion)
print(f"Player {p.name} online")
return True
class Client(Socket):
def __init__(self, host: str, port: int, pawn: str, name: str):
super().__init__()
self.connect_server(self.socket, host, port, 1)
if self.receive(self.socket) == "pawn":
self.send(self.socket, pawn)
else:
raise ConnectionError("Bad pawn demand")
if self.receive(self.socket) == "name":
self.send(self.socket, name)
else:
raise ConnectionError("Bad name demand")