Morpion/Morpion.py

139 lines
5.2 KiB
Python
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class Player:
"""self, number (int), pawn (str), name (str)
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A player of the party"""
def __init__(self, number: int, pawn: str, name: str):
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"""self, number (int), pawn (str), name (str)
A player of the party"""
self.number = number # The number of the player
self.pawn = pawn # The paw of the player
self.name = name # The name of the player
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self.pawns = list() # All the paws on the grid of the player
self.points = 0 # The points of the player
def add_pawn(self, enemy: list, pos: int):
"""self, enemy (list), pos (int)
Check if position is free by the enemy grid and add to the grid"""
if (pos not in self.pawns) and (pos not in enemy): # Check the enemy grid
self.pawns.append(pos) # Add the paw to the player grid
return True
else:
return False
def check(self):
"""self
Check if the player have a matching grid for win"""
return (
# Horizontal check
( # First line
(0 in self.pawns) and (1 in self.pawns) and (2 in self.pawns)
) or ( # Second line
(3 in self.pawns) and (4 in self.pawns) and (5 in self.pawns)
) or ( # Third line
(6 in self.pawns) and (7 in self.pawns) and (8 in self.pawns)
) or ( # Vertical check
# First line
(0 in self.pawns) and (3 in self.pawns) and (6 in self.pawns)
) or ( # Second line
(1 in self.pawns) and (4 in self.pawns) and (7 in self.pawns)
) or ( # Third line
(2 in self.pawns) and (5 in self.pawns) and (8 in self.pawns)
) or ( # Cross check
# Top-left to bottom-right
(0 in self.pawns) and (4 in self.pawns) and (8 in self.pawns)
) or ( # Bottom-left to top-right
(2 in self.pawns) and (5 in self.pawns) and (6 in self.pawns)
))
def gameover(self, result: int):
"""self, result (int): 0 = Loose, 1 = Equality, 2 = Win
Reset player grid and add points from the result of the party"""
self.pawns = list() # Grid reset
self.points += result # Add result
def __str__(self):
"""self
Send back the player's name"""
return self.name
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def __int__(self):
"""self
Send back the player's number"""
return self.number
def __len__(self):
"""self
Return the number of player's paws"""
return len(self.pawns)
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def __iter__(self):
"""self
Setup iterable for paws list"""
self.iterable = 0
return self
def __next__(self):
"""self
Return iterable of paws"""
if self.iterable <= len(self.pawns)-1: # check is not exceed
self.iterable += 1
return self.pawns[self.iterable-1]
else:
raise StopIteration
class Board:
"""self, p1_paw (str), p1_name (str), p2_paw (str), p2_name (str)
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A party object"""
def __init__(self, p1_paw: str, p1_name : str, p2_paw: str, p2_name: str):
"""self, p1_paw (str), p1_name (str), p2_paw (str), p2_name (str)
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A party object"""
# Security if conflict with players paws and name
if p1_paw == p2_paw:
raise ValueError("The pawns are the same !")
elif p1_name == p2_name:
raise ValueError("The name are the same !")
self.player1 = Player(1, p1_paw, p1_name) # Set player 1
self.player2 = Player(2, p2_paw, p2_name) # Set player 2
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self.curr_turn = [self.player1, self.player2] # Set turn order
def check(self):
"""self
Check if someone win the game"""
if ((len(self.player1) == 4) and (len(self.player2) == 4))\
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and not (self.player1.check() and not self.player2.check()): # Check equality
return 3
elif self.player1.check(): # Check player 1
return 1
elif self.player2.check(): # Check player 2
return 2
else: # If nobody win
return 0
def turn(self, pos: int):
"""self, pos (int)
Make a turn from the play order and the given position"""
if self.curr_turn[0].add_pawn(self.curr_turn[1], pos): # Add a pawn if possible on the grid
self.curr_turn = self.curr_turn[::-1] # Change turn order
return self.check() # Return the result of the party
else: # If position is not valid, return 4 as an error
return 4
def show(self):
"""self
Show a basic text grid"""
pawns = dict()
# Set default grid text
for i in range(9):
pawns[i] = " "
# For each player entry get their grid
for p in self.curr_turn:
for i in list(p):
pawns[i] = p.pawn
# Format and print the grid from the dict
board = f"""P1: {self.player1.points} | P2: {self.player2.points}
[{pawns[0]},{pawns[1]},{pawns[2]}]
[{pawns[3]},{pawns[4]},{pawns[5]}]
[{pawns[6]},{pawns[7]},{pawns[8]}]
{self.player1}: {self.player1.points}/{self.player2}: {self.player2.points}"""
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print(board)