class Player: """self, number (int), pawn (str), name (str) A player of the party""" def __init__(self, number: int, pawn: str, name: str): """self, number (int), pawn (str), name (str) A player of the party""" self.number = number # The number of the player self.pawn = pawn # The paw of the player self.name = name # The name of the player self.pawns = list() # All the paws on the grid of the player self.points = 0 # The points of the player def add_pawn(self, enemy: list, pos: int): """self, enemy (list), pos (int) Check if position is free by the enemy grid and add to the grid""" if (pos not in self.pawns) and (pos not in enemy): # Check the enemy grid self.pawns.append(pos) # Add the paw to the player grid return True else: return False def check(self): """self Check if the player have a matching grid for win""" return ( # Horizontal check ( # First line (0 in self.pawns) and (1 in self.pawns) and (2 in self.pawns) ) or ( # Second line (3 in self.pawns) and (4 in self.pawns) and (5 in self.pawns) ) or ( # Third line (6 in self.pawns) and (7 in self.pawns) and (8 in self.pawns) ) or ( # Vertical check # First line (0 in self.pawns) and (3 in self.pawns) and (6 in self.pawns) ) or ( # Second line (1 in self.pawns) and (4 in self.pawns) and (7 in self.pawns) ) or ( # Third line (2 in self.pawns) and (5 in self.pawns) and (8 in self.pawns) ) or ( # Cross check # Top-left to bottom-right (0 in self.pawns) and (4 in self.pawns) and (8 in self.pawns) ) or ( # Bottom-left to top-right (2 in self.pawns) and (5 in self.pawns) and (6 in self.pawns) )) def gameover(self, result: int): """self, result (int): 0 = Loose, 1 = Equality, 2 = Win Reset player grid and add points from the result of the party""" self.pawns = list() # Grid reset self.points += result # Add result def __str__(self): """self Send back the player's name""" return self.name def __int__(self): """self Send back the player's number""" return self.number def __len__(self): """self Return the number of player's paws""" return len(self.pawns) def __iter__(self): """self Setup iterable for paws list""" self.iterable = 0 return self def __next__(self): """self Return iterable of paws""" if self.iterable <= len(self.pawns)-1: # check is not exceed self.iterable += 1 return self.pawns[self.iterable-1] else: raise StopIteration class Board: """self, p1_paw (str), p1_name (str), p2_paw (str), p2_name (str) A party object""" def __init__(self, p1_paw: str, p1_name : str, p2_paw: str, p2_name: str): """self, p1_paw (str), p1_name (str), p2_paw (str), p2_name (str) A party object""" # Security if conflict with players paws and name if p1_paw == p2_paw: raise ValueError("The pawns are the same !") elif p1_name == p2_name: raise ValueError("The name are the same !") self.player1 = Player(1, p1_paw, p1_name) # Set player 1 self.player2 = Player(2, p2_paw, p2_name) # Set player 2 self.curr_turn = [self.player1, self.player2] # Set turn order def check(self): """self Check if someone win the game""" if ((len(self.player1) == 4) and (len(self.player2) == 4))\ and not (self.player1.check() and not self.player2.check()): # Check equality return 3 elif self.player1.check(): # Check player 1 return 1 elif self.player2.check(): # Check player 2 return 2 else: # If nobody win return 0 def turn(self, pos: int): """self, pos (int) Make a turn from the play order and the given position""" if self.curr_turn[0].add_pawn(self.curr_turn[1], pos): # Add a pawn if possible on the grid self.curr_turn = self.curr_turn[::-1] # Change turn order return self.check() # Return the result of the party else: # If position is not valid, return 4 as an error return 4 def show(self): """self Show a basic text grid""" pawns = dict() # Set default grid text for i in range(9): pawns[i] = " " # For each player entry get their grid for p in self.curr_turn: for i in list(p): pawns[i] = p.pawn # Format and print the grid from the dict board = f"""P1: {self.player1.points} | P2: {self.player2.points} [{pawns[0]},{pawns[1]},{pawns[2]}] [{pawns[3]},{pawns[4]},{pawns[5]}] [{pawns[6]},{pawns[7]},{pawns[8]}] {self.player1}: {self.player1.points}/{self.player2}: {self.player2.points}""" print(board)