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Tetris/Models/Game.cs
2022-04-06 11:40:33 +02:00

37 lines
812 B
C#

using System;
using System.ComponentModel;
namespace Tetris.Models;
public class Party : INotifyPropertyChanged {
public event PropertyChangedEventHandler PropertyChanged;
private String _userName;
public String UserName {
get => _userName;
set {
_userName = value;
OnPropertyChanged("UserName");
}
}
private int _score = 0;
public int Score {
get => _score;
set {
_score = value;
OnPropertyChanged("Score");
}
}
public Party(String userName) {
_userName = userName;
}
protected virtual void OnPropertyChanged(string propertyName) {
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}