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Add Tetrominoe with shape rotation and movement support

Add Grid with basic collision verification
This commit is contained in:
Ethanell 2022-04-06 11:40:33 +02:00
parent 62970a1fb9
commit 0b5114290e
3 changed files with 201 additions and 0 deletions

37
Models/Game.cs Normal file
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using System;
using System.ComponentModel;
namespace Tetris.Models;
public class Party : INotifyPropertyChanged {
public event PropertyChangedEventHandler PropertyChanged;
private String _userName;
public String UserName {
get => _userName;
set {
_userName = value;
OnPropertyChanged("UserName");
}
}
private int _score = 0;
public int Score {
get => _score;
set {
_score = value;
OnPropertyChanged("Score");
}
}
public Party(String userName) {
_userName = userName;
}
protected virtual void OnPropertyChanged(string propertyName) {
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}

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Models/Grid.cs Normal file
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using System;
using System.Drawing;
using Color = System.Drawing.Color;
namespace Tetris.Models;
public class Grid {
private Color[,] _grid;
public Point MinGrid => new Point(0,0);
public Point MaxGrid => new Point(_grid.GetLength(0)-1, _grid.GetLength(1)-1);
public Grid(Color[,] grid) {
_grid = grid;
}
public bool CanGo(Tetrominoe tetrominoe, Point point) {
bool[,] shape = tetrominoe.Shape;
if (point.X < MinGrid.X || point.Y < MinGrid.Y)
return false;
else if ((point.X + tetrominoe.Shape.GetLength(0)) > MaxGrid.X || (point.Y + tetrominoe.Shape.GetLength(1)) > MaxGrid.Y)
return false;
for (uint x = 0; x < shape.GetLength(0); x++)
for (uint y = 0; y < shape.GetLength(1); y++) {
Point s = point + new Size((int) x, (int) y);
if (shape[x, y] && _grid[s.X, s.Y] != Color.Empty)
return false;
}
return true;
}
public override string ToString() {
String s = "";
for (uint y = 0; y < _grid.GetLength(1); y++) {
for (uint x = 0; x < _grid.GetLength(0); x++)
s += _grid[x,y].Name + "\t";
s += "\n";
}
return s;
}
}

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Models/Tetrominoe.cs Normal file
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using System;
using System.ComponentModel;
using System.Drawing;
namespace Tetris.Models;
public class Tetrominoe {
public event PropertyChangedEventHandler PropertyChanged;
private Grid _grid;
private bool[,] _shape;
public bool[,] Shape {
get {
bool[,] shape = (bool[,]) _shape.Clone();
for (int i = 0; i < _orientation; i++)
shape = _rotateLeft(shape);
return shape;
}
}
private Point _coordinates;
public Point Coordinates {
get => _coordinates;
set {
if (! _grid.CanGo(this, value))
return;
_coordinates = value;
OnPropertyChanged("Coordinates");
}
}
private short _orientation = 0;
public short Orientation {
get => _orientation;
set {
if (value > 3)
value = 0;
else if (value < 0)
value = 3;
short oldOrientation = _orientation;
_orientation = value;
Point newCoords = _coordinates;
//ToDo edit position ?
//ToDo move position when hot a wall
if (!_grid.CanGo(this, newCoords)) {
_orientation = oldOrientation;
} else {
OnPropertyChanged("Orientation");
}
}
}
private Color _color;
public Color Color {
get;
}
public Tetrominoe(Grid grid, bool[,] shape, Point coordinates, short orientation, Color color) {
_grid = grid;
_shape = shape;
_coordinates = coordinates;
_orientation = orientation;
_color = color;
// ToDo: UML: Sequand, classe, déploiement
// ToDo: pb techniques
// ToDO: ascpect technique test
}
private bool[,] _rotateLeft(bool[,] shape) {
bool[,] rotatedArr = new bool[shape.GetLength(1), shape.GetLength(0)];
for (int i=shape.GetLength(0)-1;i>=0;--i)
for (int j=0;j<shape.GetLength(1);++j)
rotatedArr[j,(shape.GetLength(0)-1)-i] = shape[i,j];
return rotatedArr;
}
public void RotateLeft() {
Orientation -= 1;
}
public void RotateRight() {
Orientation += 1;
}
public void GoRight() {
Coordinates += new Size(1, 0);
}
public void GoLeft() {
Coordinates -= new Size(1, 0);
}
public void GoDown() {
Coordinates += new Size(0, 1);
}
protected virtual void OnPropertyChanged(string propertyName) {
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
public override string ToString() {
String s = "";
for (uint y = 0; y < Shape.GetLength(1); y++) {
for (uint x = 0; x < Shape.GetLength(0); x++)
if (Shape[x, y])
s += "x";
else
s += " ";
s += "\n";
}
return s;
}
}