Merge branch 'game-system' into 'master'
Game GUI See merge request tetris-dotnet/tetris!5
This commit is contained in:
commit
e4170be81e
4 changed files with 132 additions and 54 deletions
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@ -4,8 +4,8 @@
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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mc:Ignorable="d"
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mc:Ignorable="d"
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Title="GameWindow" Height="450" Width="800">
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Title="GameWindow" Width="{Binding Width}" Height="{Binding Height}" KeyDown="UIElement_OnKeyDown">
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<Grid>
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<Grid Background="Black">
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<Image x:Name="ImageControl" />
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<Image Source="{Binding Source}" />
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</Grid>
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</Grid>
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</Window>
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</Window>
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@ -1,18 +1,49 @@
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using System.Runtime.InteropServices;
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using System;
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using System.Runtime.InteropServices;
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using System.Windows;
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using System.Windows;
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using System.Windows.Input;
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using Tetris.ViewsModels;
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using Tetris.ViewsModels;
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namespace Tetris.Views;
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namespace Tetris.Views;
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public partial class GameWindow : Window
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public partial class GameWindow : Window
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{
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{
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private static readonly GameViewModel GameViewModel = new();
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public GameWindow()
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public GameWindow()
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{
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{
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AttachConsole(-1);
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AttachConsole(-1);
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InitializeComponent();
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InitializeComponent();
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new GameModel((int)Width, (int)Height, ImageControl);
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DataContext = GameViewModel;
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}
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}
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[DllImport("kernel32.dll")]
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[DllImport("kernel32.dll")]
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private static extern bool AttachConsole(int dwProcessId);
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private static extern bool AttachConsole(int dwProcessId);
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private void UIElement_OnKeyDown(object sender, KeyEventArgs e)
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{
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// If key is space
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if (e.Key == Key.Space)
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{
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GameViewModel.Game.CurrentTetrominoe?.RotateRight();
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}
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// If key is down
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else if (e.Key == Key.Down)
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{
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GameViewModel.Game.CurrentTetrominoe?.GoDown();
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}
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// If key is left
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else if (e.Key == Key.Left)
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{
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GameViewModel.Game.CurrentTetrominoe?.GoLeft();
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}
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// If key is right
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else if (e.Key == Key.Right)
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{
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GameViewModel.Game.CurrentTetrominoe?.GoRight();
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}
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}
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}
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}
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@ -1,49 +0,0 @@
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using System;
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using System.Windows.Controls;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Threading;
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namespace Tetris.ViewsModels;
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public class GameModel
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{
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private const int RendererHertz = 5;
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private const int GameRendererHertz = (1 / RendererHertz) * 1000;
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private readonly WriteableBitmap _writeableBitmap;
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public GameModel(int width, int height, Image image)
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{
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_writeableBitmap = BitmapFactory.New(width, height);
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image.Source = _writeableBitmap;
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var dispatcherRenderTimer = new DispatcherTimer
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{
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Interval = new TimeSpan(0, 0, 0, 0, GameRendererHertz)
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};
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dispatcherRenderTimer.Tick += Render;
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dispatcherRenderTimer.Start();
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var dispatcherUpdateTimer = new DispatcherTimer
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{
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Interval = new TimeSpan(0, 0, 0, 0, 25)
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};
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dispatcherUpdateTimer.Tick += Update;
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dispatcherUpdateTimer.Start();
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}
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private void Render(object? sender, EventArgs eventArgs)
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{
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_writeableBitmap.Lock();
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_writeableBitmap.Clear(Colors.Black);
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_writeableBitmap.Unlock();
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}
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private void Update(object? sender, EventArgs eventArgs)
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{
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}
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}
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96
ViewsModels/GameViewModel.cs
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96
ViewsModels/GameViewModel.cs
Normal file
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@ -0,0 +1,96 @@
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using System;
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using System.ComponentModel;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Threading;
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using Tetris.Models;
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using Color = System.Drawing.Color;
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namespace Tetris.ViewsModels;
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public class GameViewModel : INotifyPropertyChanged
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{
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public event PropertyChangedEventHandler? PropertyChanged;
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public static readonly Game Game = new("...", new Grid(new Color[20, 40]));
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private const int RendererHertz = 5;
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private const int GameRendererHertz = (1 / RendererHertz) * 1000;
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private const int Multiplier = 10;
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private readonly int _width = (Game.Grid.MaxGrid.X + 1) * Multiplier;
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private readonly int _height = (Game.Grid.MaxGrid.Y + 1) * Multiplier;
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private readonly WriteableBitmap _writeableBitmap;
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public GameViewModel()
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{
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_writeableBitmap = BitmapFactory.New(_width, _height);
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var dispatcherRenderTimer = new DispatcherTimer
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{
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Interval = new TimeSpan(0, 0, 0, 0, GameRendererHertz)
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};
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dispatcherRenderTimer.Tick += Render;
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dispatcherRenderTimer.Start();
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var dispatcherUpdateTimer = new DispatcherTimer
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{
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Interval = new TimeSpan(0, 0, 0, 0, 100)
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};
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dispatcherUpdateTimer.Tick += Update;
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dispatcherUpdateTimer.Start();
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}
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public ImageSource Source => _writeableBitmap;
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private void Render(object? sender, EventArgs eventArgs)
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{
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_writeableBitmap.Lock();
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_writeableBitmap.Clear(Colors.Black);
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var colorGrid = Game.Grid.CGrid;
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for (var x = 0; x < Game.Grid.MaxGrid.X + 1; x++)
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{
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for (var y = 0; y < Game.Grid.MaxGrid.Y + 1; y++)
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{
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if (colorGrid[x, y] == Color.Empty) continue;
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var startX = x * Multiplier;
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var startY = y * Multiplier;
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_writeableBitmap.FillRectangle(startX, startY, startX + Multiplier, startY + Multiplier, colorGrid[x, y].ToArgb());
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}
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}
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var tetrominoeWidth = Game.CurrentTetrominoe?.Shape.GetLength(0);
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var tetrominoeHeight = Game.CurrentTetrominoe?.Shape.GetLength(1);
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for (int x = 0; x < tetrominoeWidth; x++)
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{
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for (int y = 0; y < tetrominoeHeight; y++)
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{
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var currentPiece = Game.CurrentTetrominoe!;
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if (currentPiece.Shape[x, y] == false) continue;
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var color = currentPiece.Color;
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var startX = (currentPiece.Coordinates.X + x) * Multiplier;
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var startY = (currentPiece.Coordinates.Y + y) * Multiplier;
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_writeableBitmap.FillRectangle(startX, startY, startX + Multiplier, startY + Multiplier, color.ToArgb());
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}
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}
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_writeableBitmap.Unlock();
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}
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private void Update(object? sender, EventArgs eventArgs)
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{
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Game.CurrentTetrominoe?.GoDown();
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if (Game.HitBottom())
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{
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Game.PrintTetrominoe();
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}
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}
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}
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