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Merge branch 'game-system' into 'master'

Game GUI

See merge request tetris-dotnet/tetris!5
This commit is contained in:
Ethanell 2022-05-18 09:19:14 +00:00
commit e4170be81e
4 changed files with 132 additions and 54 deletions

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@ -4,8 +4,8 @@
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
Title="GameWindow" Height="450" Width="800">
<Grid>
<Image x:Name="ImageControl" />
Title="GameWindow" Width="{Binding Width}" Height="{Binding Height}" KeyDown="UIElement_OnKeyDown">
<Grid Background="Black">
<Image Source="{Binding Source}" />
</Grid>
</Window>

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@ -1,18 +1,49 @@
using System.Runtime.InteropServices;
using System;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Input;
using Tetris.ViewsModels;
namespace Tetris.Views;
public partial class GameWindow : Window
{
private static readonly GameViewModel GameViewModel = new();
public GameWindow()
{
AttachConsole(-1);
InitializeComponent();
new GameModel((int)Width, (int)Height, ImageControl);
DataContext = GameViewModel;
}
[DllImport("kernel32.dll")]
private static extern bool AttachConsole(int dwProcessId);
private void UIElement_OnKeyDown(object sender, KeyEventArgs e)
{
// If key is space
if (e.Key == Key.Space)
{
GameViewModel.Game.CurrentTetrominoe?.RotateRight();
}
// If key is down
else if (e.Key == Key.Down)
{
GameViewModel.Game.CurrentTetrominoe?.GoDown();
}
// If key is left
else if (e.Key == Key.Left)
{
GameViewModel.Game.CurrentTetrominoe?.GoLeft();
}
// If key is right
else if (e.Key == Key.Right)
{
GameViewModel.Game.CurrentTetrominoe?.GoRight();
}
}
}

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@ -1,49 +0,0 @@
using System;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Threading;
namespace Tetris.ViewsModels;
public class GameModel
{
private const int RendererHertz = 5;
private const int GameRendererHertz = (1 / RendererHertz) * 1000;
private readonly WriteableBitmap _writeableBitmap;
public GameModel(int width, int height, Image image)
{
_writeableBitmap = BitmapFactory.New(width, height);
image.Source = _writeableBitmap;
var dispatcherRenderTimer = new DispatcherTimer
{
Interval = new TimeSpan(0, 0, 0, 0, GameRendererHertz)
};
dispatcherRenderTimer.Tick += Render;
dispatcherRenderTimer.Start();
var dispatcherUpdateTimer = new DispatcherTimer
{
Interval = new TimeSpan(0, 0, 0, 0, 25)
};
dispatcherUpdateTimer.Tick += Update;
dispatcherUpdateTimer.Start();
}
private void Render(object? sender, EventArgs eventArgs)
{
_writeableBitmap.Lock();
_writeableBitmap.Clear(Colors.Black);
_writeableBitmap.Unlock();
}
private void Update(object? sender, EventArgs eventArgs)
{
}
}

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@ -0,0 +1,96 @@

using System;
using System.ComponentModel;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Threading;
using Tetris.Models;
using Color = System.Drawing.Color;
namespace Tetris.ViewsModels;
public class GameViewModel : INotifyPropertyChanged
{
public event PropertyChangedEventHandler? PropertyChanged;
public static readonly Game Game = new("...", new Grid(new Color[20, 40]));
private const int RendererHertz = 5;
private const int GameRendererHertz = (1 / RendererHertz) * 1000;
private const int Multiplier = 10;
private readonly int _width = (Game.Grid.MaxGrid.X + 1) * Multiplier;
private readonly int _height = (Game.Grid.MaxGrid.Y + 1) * Multiplier;
private readonly WriteableBitmap _writeableBitmap;
public GameViewModel()
{
_writeableBitmap = BitmapFactory.New(_width, _height);
var dispatcherRenderTimer = new DispatcherTimer
{
Interval = new TimeSpan(0, 0, 0, 0, GameRendererHertz)
};
dispatcherRenderTimer.Tick += Render;
dispatcherRenderTimer.Start();
var dispatcherUpdateTimer = new DispatcherTimer
{
Interval = new TimeSpan(0, 0, 0, 0, 100)
};
dispatcherUpdateTimer.Tick += Update;
dispatcherUpdateTimer.Start();
}
public ImageSource Source => _writeableBitmap;
private void Render(object? sender, EventArgs eventArgs)
{
_writeableBitmap.Lock();
_writeableBitmap.Clear(Colors.Black);
var colorGrid = Game.Grid.CGrid;
for (var x = 0; x < Game.Grid.MaxGrid.X + 1; x++)
{
for (var y = 0; y < Game.Grid.MaxGrid.Y + 1; y++)
{
if (colorGrid[x, y] == Color.Empty) continue;
var startX = x * Multiplier;
var startY = y * Multiplier;
_writeableBitmap.FillRectangle(startX, startY, startX + Multiplier, startY + Multiplier, colorGrid[x, y].ToArgb());
}
}
var tetrominoeWidth = Game.CurrentTetrominoe?.Shape.GetLength(0);
var tetrominoeHeight = Game.CurrentTetrominoe?.Shape.GetLength(1);
for (int x = 0; x < tetrominoeWidth; x++)
{
for (int y = 0; y < tetrominoeHeight; y++)
{
var currentPiece = Game.CurrentTetrominoe!;
if (currentPiece.Shape[x, y] == false) continue;
var color = currentPiece.Color;
var startX = (currentPiece.Coordinates.X + x) * Multiplier;
var startY = (currentPiece.Coordinates.Y + y) * Multiplier;
_writeableBitmap.FillRectangle(startX, startY, startX + Multiplier, startY + Multiplier, color.ToArgb());
}
}
_writeableBitmap.Unlock();
}
private void Update(object? sender, EventArgs eventArgs)
{
Game.CurrentTetrominoe?.GoDown();
if (Game.HitBottom())
{
Game.PrintTetrominoe();
}
}
}