Merge branch 'master' into game-system
This commit is contained in:
commit
c5148820de
4 changed files with 121 additions and 135 deletions
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@ -1,49 +1,60 @@
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using System.Drawing;
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using System;
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using System.Drawing;
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using Pastel;
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using Color = System.Drawing.Color;
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namespace Tetris.Models;
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public class Grid
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{
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private readonly Color[,] _grid;
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public class Grid {
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private Color[,] _grid;
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public Grid(Color[,] grid)
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{
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public Point MinGrid => new Point(0,0);
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public Point MaxGrid => new Point(_grid.GetLength(0)-1, _grid.GetLength(1)-1);
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public Grid(Color[,] grid) {
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_grid = grid;
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}
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public Point MinGrid => new(0, 0);
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public Point MaxGrid => new(_grid.GetLength(0) - 1, _grid.GetLength(1) - 1);
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public bool CanGo(Tetrominoe tetrominoe, Point point)
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{
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var shape = tetrominoe.Shape;
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public bool CanGo(Tetrominoe tetrominoe, Point point) {
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bool[,] shape = tetrominoe.Shape;
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if (point.X < MinGrid.X || point.Y < MinGrid.Y)
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return false;
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if (point.X + tetrominoe.Shape.GetLength(0) > MaxGrid.X || point.Y + tetrominoe.Shape.GetLength(1) > MaxGrid.Y)
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else if ((point.X + tetrominoe.Shape.GetLength(0)-1) > MaxGrid.X || (point.Y + tetrominoe.Shape.GetLength(1)-1) > MaxGrid.Y)
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return false;
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for (uint x = 0; x < shape.GetLength(0); x++)
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for (uint y = 0; y < shape.GetLength(1); y++)
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{
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var s = point + new Size((int)x, (int)y);
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if (shape[x, y] && _grid[s.X, s.Y] != Color.Empty)
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return false;
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}
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for (uint y = 0; y < shape.GetLength(1); y++) {
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Point s = point + new Size((int) x, (int) y);
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if (shape[x, y] && _grid[s.X, s.Y] != Color.Empty)
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return false;
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}
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return true;
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}
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public override string ToString()
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{
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var s = "";
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for (uint y = 0; y < _grid.GetLength(1); y++)
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{
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for (uint x = 0; x < _grid.GetLength(0); x++)
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s += _grid[x, y].Name + "\t";
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public override string ToString() {
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String s = "";
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for (uint y = 0; y < _grid.GetLength(1); y++) {
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for (uint x = 0; x < _grid.GetLength(0); x++) {
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s += "x".Pastel(_grid[x, y]);
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}
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s += "\n";
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}
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return s;
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}
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public string ToString(Tetrominoe t) {
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Color[,] grid = (Color[,]) _grid.Clone();
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Boolean[,] shape = t.Shape;
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for (uint x = 0; x < shape.GetLength(0); x++)
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for (uint y = 0; y < shape.GetLength(1); y++) {
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Point s = t.Coordinates + new Size((int) x, (int) y);
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if (shape[x, y])
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grid[s.X, s.Y] = t.Color;
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}
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return new Grid(grid).ToString();
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}
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}
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@ -1,22 +1,65 @@
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using System.ComponentModel;
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using System;
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using System.ComponentModel;
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using System.Drawing;
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using Pastel;
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namespace Tetris.Models;
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public class Tetrominoe
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{
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private Color _color;
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public class Tetrominoe {
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public event PropertyChangedEventHandler PropertyChanged;
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private Grid _grid;
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private bool[,] _shape;
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public bool[,] Shape {
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get {
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bool[,] shape = (bool[,]) _shape.Clone();
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for (int i = 0; i < _orientation; i++)
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shape = _rotateLeft(shape);
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return shape;
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}
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}
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private Point _coordinates;
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public Point Coordinates {
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get => _coordinates;
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set {
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if (! _grid.CanGo(this, value))
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return;
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_coordinates = value;
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OnPropertyChanged("Coordinates");
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}
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}
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private readonly Grid _grid;
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private short _orientation = 0;
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public short Orientation {
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get => _orientation;
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set {
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if (value > 3)
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value = 0;
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else if (value < 0)
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value = 3;
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private short _orientation;
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short oldOrientation = _orientation;
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_orientation = value;
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private readonly bool[,] _shape;
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Point newCoords = _coordinates;
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//ToDo: move position when hit a wall
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public Tetrominoe(Grid grid, bool[,] shape, Point coordinates, short orientation, Color color)
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{
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if (!_grid.CanGo(this, newCoords)) {
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_orientation = oldOrientation;
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} else {
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OnPropertyChanged("Orientation");
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}
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}
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}
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private Color _color;
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public Color Color {
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get => _color;
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}
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public Tetrominoe(Grid grid, bool[,] shape, Point coordinates, short orientation, Color color) {
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_grid = grid;
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_shape = shape;
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_coordinates = coordinates;
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@ -27,112 +70,51 @@ public class Tetrominoe
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// ToDO: ascpect technique test
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}
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public bool[,] Shape
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{
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get
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{
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var shape = (bool[,])_shape.Clone();
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for (var i = 0; i < _orientation; i++)
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shape = _rotateLeft(shape);
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return shape;
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}
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}
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private bool[,] _rotateLeft(bool[,] shape) {
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bool[,] rotatedArr = new bool[shape.GetLength(1), shape.GetLength(0)];
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public Point Coordinates
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{
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get => _coordinates;
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set
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{
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if (!_grid.CanGo(this, value))
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return;
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_coordinates = value;
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OnPropertyChanged("Coordinates");
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}
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}
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public short Orientation
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{
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get => _orientation;
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set
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{
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if (value > 3)
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value = 0;
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else if (value < 0)
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value = 3;
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var oldOrientation = _orientation;
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_orientation = value;
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var newCoords = _coordinates;
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//ToDo edit position ?
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//ToDo move position when hot a wall
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if (!_grid.CanGo(this, newCoords))
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_orientation = oldOrientation;
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else
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OnPropertyChanged("Orientation");
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}
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}
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public Color Color { get; }
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public event PropertyChangedEventHandler PropertyChanged;
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private bool[,] _rotateLeft(bool[,] shape)
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{
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var rotatedArr = new bool[shape.GetLength(1), shape.GetLength(0)];
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for (var i = shape.GetLength(0) - 1; i >= 0; --i)
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for (var j = 0; j < shape.GetLength(1); ++j)
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rotatedArr[j, shape.GetLength(0) - 1 - i] = shape[i, j];
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for (int i=shape.GetLength(0)-1;i>=0;--i)
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for (int j=0;j<shape.GetLength(1);++j)
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rotatedArr[j,(shape.GetLength(0)-1)-i] = shape[i,j];
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return rotatedArr;
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}
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public void RotateLeft()
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{
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public void RotateLeft() {
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Orientation -= 1;
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}
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public void RotateRight()
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{
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public void RotateRight() {
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Orientation += 1;
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}
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public void GoRight()
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{
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public void GoRight() {
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Coordinates += new Size(1, 0);
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}
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public void GoLeft()
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{
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public void GoLeft() {
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Coordinates -= new Size(1, 0);
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}
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public void GoDown()
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{
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public void GoDown() {
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Coordinates += new Size(0, 1);
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}
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protected virtual void OnPropertyChanged(string propertyName)
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{
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protected virtual void OnPropertyChanged(string propertyName) {
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if (PropertyChanged != null)
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PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
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}
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public override string ToString()
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{
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var s = "";
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for (uint y = 0; y < Shape.GetLength(1); y++)
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{
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public override string ToString() {
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String s = "";
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for (uint y = 0; y < Shape.GetLength(1); y++) {
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for (uint x = 0; x < Shape.GetLength(0); x++)
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if (Shape[x, y])
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s += "x";
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s += "x".Pastel(_color);
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else
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s += " ";
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s += "-".Pastel(Color.Black);
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s += "\n";
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}
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return s;
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}
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}
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@ -5,17 +5,10 @@
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<Nullable>enable</Nullable>
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<UseWPF>true</UseWPF>
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<TargetFramework>net6.0-windows</TargetFramework>
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<ApplicationIcon>Resources\icon.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="Resources\tetris.png" />
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<Resource Include="Resources\tetris.png">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Resource>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Pastel" Version="3.0.0" />
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<PackageReference Include="WriteableBitmapEx" Version="1.6.8" />
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</ItemGroup>
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10
Tetris.sln
10
Tetris.sln
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@ -2,7 +2,7 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tetris", "Tetris.csproj", "{1F3B4D12-6E23-49A6-BC9C-5E274CA63B57}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TestTetris", "..\TestTetris\TestTetris\TestTetris.csproj", "{9F341BB7-7176-4DD4-8CE3-528C31F616F4}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TestTetris", "..\TestTetris\TestTetris.csproj", "{2924F978-4A50-4B23-BCEC-6AB822F236AE}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -14,9 +14,9 @@ Global
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{1F3B4D12-6E23-49A6-BC9C-5E274CA63B57}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{1F3B4D12-6E23-49A6-BC9C-5E274CA63B57}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{1F3B4D12-6E23-49A6-BC9C-5E274CA63B57}.Release|Any CPU.Build.0 = Release|Any CPU
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{9F341BB7-7176-4DD4-8CE3-528C31F616F4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{9F341BB7-7176-4DD4-8CE3-528C31F616F4}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{9F341BB7-7176-4DD4-8CE3-528C31F616F4}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{9F341BB7-7176-4DD4-8CE3-528C31F616F4}.Release|Any CPU.Build.0 = Release|Any CPU
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{2924F978-4A50-4B23-BCEC-6AB822F236AE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{2924F978-4A50-4B23-BCEC-6AB822F236AE}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{2924F978-4A50-4B23-BCEC-6AB822F236AE}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{2924F978-4A50-4B23-BCEC-6AB822F236AE}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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