Merge remote-tracking branch 'origin/game-system'
# Conflicts: # Models/Grid.cs # Models/Tetrominoe.cs # Tetris.csproj
This commit is contained in:
commit
b4a3a41566
13 changed files with 148 additions and 63 deletions
3
App.xaml
3
App.xaml
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@ -1,9 +1,8 @@
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<Application x:Class="Tetris.App"
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<Application x:Class="Tetris.App"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:local="clr-namespace:Tetris"
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StartupUri="Views/MainWindow.xaml">
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StartupUri="Views/MainWindow.xaml">
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<Application.Resources>
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<Application.Resources>
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</Application.Resources>
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</Application.Resources>
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</Application>
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</Application>
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23
App.xaml.cs
23
App.xaml.cs
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@ -1,15 +1,10 @@
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using System;
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using System.Windows;
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using System.Collections.Generic;
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using System.Configuration;
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using System.Data;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Windows;
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namespace Tetris {
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namespace Tetris;
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/// <summary>
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/// Interaction logic for App.xaml
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/// <summary>
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/// </summary>
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/// Interaction logic for App.xaml
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public partial class App : Application {
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/// </summary>
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}
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public partial class App : Application
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}
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{
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}
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@ -7,4 +7,4 @@ using System.Windows;
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ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
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ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
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//(used if a resource is not found in the page,
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//(used if a resource is not found in the page,
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// app, or any theme specific resource dictionaries)
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// app, or any theme specific resource dictionaries)
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)]
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)]
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@ -1,37 +1,43 @@
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using System;
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using System.ComponentModel;
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using System.ComponentModel;
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namespace Tetris.Models;
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namespace Tetris.Models;
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public class Party : INotifyPropertyChanged {
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public class Party : INotifyPropertyChanged
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public event PropertyChangedEventHandler PropertyChanged;
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{
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private int _score;
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private String _userName;
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private string _userName;
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public String UserName {
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public Party(string userName)
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{
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_userName = userName;
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}
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public string UserName
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{
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get => _userName;
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get => _userName;
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set {
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set
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{
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_userName = value;
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_userName = value;
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OnPropertyChanged("UserName");
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OnPropertyChanged("UserName");
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}
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}
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}
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}
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private int _score = 0;
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public int Score
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{
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public int Score {
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get => _score;
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get => _score;
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set {
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set
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{
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_score = value;
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_score = value;
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OnPropertyChanged("Score");
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OnPropertyChanged("Score");
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}
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}
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}
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}
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public Party(String userName) {
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public event PropertyChangedEventHandler PropertyChanged;
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_userName = userName;
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}
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protected virtual void OnPropertyChanged(string propertyName) {
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protected virtual void OnPropertyChanged(string propertyName)
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{
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if (PropertyChanged != null)
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if (PropertyChanged != null)
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PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
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PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
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}
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}
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}
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}
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BIN
Resources/icon.ico
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BIN
Resources/icon.ico
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Binary file not shown.
After Width: | Height: | Size: 17 KiB |
BIN
Resources/tetris.png
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BIN
Resources/tetris.png
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Binary file not shown.
After Width: | Height: | Size: 48 KiB |
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@ -9,6 +9,7 @@
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="Pastel" Version="3.0.0" />
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<PackageReference Include="Pastel" Version="3.0.0" />
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<PackageReference Include="WriteableBitmapEx" Version="1.6.8" />
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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11
Views/GameWindow.xaml
Normal file
11
Views/GameWindow.xaml
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@ -0,0 +1,11 @@
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<Window x:Class="Tetris.Views.GameWindow"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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mc:Ignorable="d"
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Title="GameWindow" Height="450" Width="800">
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<Grid>
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<Image x:Name="ImageControl" />
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</Grid>
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</Window>
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18
Views/GameWindow.xaml.cs
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18
Views/GameWindow.xaml.cs
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@ -0,0 +1,18 @@
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using System.Runtime.InteropServices;
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using System.Windows;
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using Tetris.ViewsModels;
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namespace Tetris.Views;
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public partial class GameWindow : Window
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{
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public GameWindow()
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{
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AttachConsole(-1);
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InitializeComponent();
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new GameModel((int)Width, (int)Height, ImageControl);
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}
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[DllImport("kernel32.dll")]
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private static extern bool AttachConsole(int dwProcessId);
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}
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@ -3,12 +3,14 @@
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:local="clr-namespace:Tetris"
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xmlns:viewsModels="clr-namespace:Tetris.ViewsModels"
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xmlns:viewsModels="clr-namespace:Tetris.ViewsModels"
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mc:Ignorable="d"
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mc:Ignorable="d"
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d:DataContext="{d:DesignInstance viewsModels:ViewModel, IsDesignTimeCreatable=True}"
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d:DataContext="{d:DesignInstance viewsModels:ViewModel, IsDesignTimeCreatable=True}"
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Title="MainWindow" Height="450" Width="800">
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Title="MainWindow" Height="450" Width="800">
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<Grid>
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<Grid>
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<Image Source="pack://application:,,,/Resources/tetris.png" Stretch="Fill" HorizontalAlignment="Center"
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VerticalAlignment="Center" />
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<Button Click="StartButton_OnClick" HorizontalAlignment="Center" VerticalAlignment="Center" Width="100"
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Height="50" Content="Start" Margin="0 200 0 0" />
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</Grid>
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</Grid>
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</Window>
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</Window>
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@ -1,27 +1,29 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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using Tetris.ViewsModels;
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using Tetris.ViewsModels;
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namespace Tetris.Views {
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namespace Tetris.Views;
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/// <summary>
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/// Interaction logic for MainWindow.xaml
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/// <summary>
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/// </summary>
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/// Interaction logic for MainWindow.xaml
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public partial class MainWindow : Window {
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/// </summary>
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public MainWindow() {
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public partial class MainWindow : Window
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DataContext = new ViewModel();
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{
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InitializeComponent();
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public MainWindow()
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}
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{
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AttachConsole(-1);
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DataContext = new ViewModel();
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InitializeComponent();
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}
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}
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}
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[DllImport("kernel32.dll")]
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private static extern bool AttachConsole(int dwProcessId);
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private void StartButton_OnClick(object sender, RoutedEventArgs e)
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{
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Console.WriteLine("Start game...");
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new GameWindow().Show();
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Close();
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}
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}
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49
ViewsModels/GameModel.cs
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49
ViewsModels/GameModel.cs
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using System;
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using System.Windows.Controls;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Threading;
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namespace Tetris.ViewsModels;
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public class GameModel
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{
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private const int RendererHertz = 5;
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private const int GameRendererHertz = (1 / RendererHertz) * 1000;
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private readonly WriteableBitmap _writeableBitmap;
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public GameModel(int width, int height, Image image)
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{
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_writeableBitmap = BitmapFactory.New(width, height);
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image.Source = _writeableBitmap;
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var dispatcherRenderTimer = new DispatcherTimer
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{
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Interval = new TimeSpan(0, 0, 0, 0, GameRendererHertz)
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};
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dispatcherRenderTimer.Tick += Render;
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dispatcherRenderTimer.Start();
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var dispatcherUpdateTimer = new DispatcherTimer
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{
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Interval = new TimeSpan(0, 0, 0, 0, 25)
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};
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dispatcherUpdateTimer.Tick += Update;
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dispatcherUpdateTimer.Start();
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}
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private void Render(object? sender, EventArgs eventArgs)
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{
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_writeableBitmap.Lock();
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_writeableBitmap.Clear(Colors.Black);
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_writeableBitmap.Unlock();
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}
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private void Update(object? sender, EventArgs eventArgs)
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{
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}
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}
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@ -1,12 +1,14 @@
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using System.ComponentModel;
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using System.ComponentModel;
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namespace Tetris.ViewsModels;
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namespace Tetris.ViewsModels;
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public class ViewModel : INotifyPropertyChanged {
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public class ViewModel : INotifyPropertyChanged
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{
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public event PropertyChangedEventHandler PropertyChanged;
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public event PropertyChangedEventHandler PropertyChanged;
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protected virtual void OnPropertyChanged(string propertyName) {
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protected virtual void OnPropertyChanged(string propertyName)
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{
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if (PropertyChanged != null)
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if (PropertyChanged != null)
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PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
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PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
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}
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}
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}
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}
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Reference in a new issue