Merge remote-tracking branch 'origin/game-system'
# Conflicts: # Models/Grid.cs # Models/Tetrominoe.cs # Tetris.csproj
This commit is contained in:
commit
b4a3a41566
13 changed files with 148 additions and 63 deletions
1
App.xaml
1
App.xaml
|
@ -1,7 +1,6 @@
|
||||||
<Application x:Class="Tetris.App"
|
<Application x:Class="Tetris.App"
|
||||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||||
xmlns:local="clr-namespace:Tetris"
|
|
||||||
StartupUri="Views/MainWindow.xaml">
|
StartupUri="Views/MainWindow.xaml">
|
||||||
<Application.Resources>
|
<Application.Resources>
|
||||||
|
|
||||||
|
|
15
App.xaml.cs
15
App.xaml.cs
|
@ -1,15 +1,10 @@
|
||||||
using System;
|
using System.Windows;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Configuration;
|
namespace Tetris;
|
||||||
using System.Data;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows;
|
|
||||||
|
|
||||||
namespace Tetris {
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Interaction logic for App.xaml
|
/// Interaction logic for App.xaml
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public partial class App : Application {
|
public partial class App : Application
|
||||||
}
|
{
|
||||||
}
|
}
|
|
@ -1,36 +1,42 @@
|
||||||
using System;
|
using System.ComponentModel;
|
||||||
using System.ComponentModel;
|
|
||||||
|
|
||||||
namespace Tetris.Models;
|
namespace Tetris.Models;
|
||||||
|
|
||||||
public class Party : INotifyPropertyChanged {
|
public class Party : INotifyPropertyChanged
|
||||||
public event PropertyChangedEventHandler PropertyChanged;
|
{
|
||||||
|
private int _score;
|
||||||
|
|
||||||
private String _userName;
|
private string _userName;
|
||||||
|
|
||||||
public String UserName {
|
public Party(string userName)
|
||||||
|
{
|
||||||
|
_userName = userName;
|
||||||
|
}
|
||||||
|
|
||||||
|
public string UserName
|
||||||
|
{
|
||||||
get => _userName;
|
get => _userName;
|
||||||
set {
|
set
|
||||||
|
{
|
||||||
_userName = value;
|
_userName = value;
|
||||||
OnPropertyChanged("UserName");
|
OnPropertyChanged("UserName");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private int _score = 0;
|
public int Score
|
||||||
|
{
|
||||||
public int Score {
|
|
||||||
get => _score;
|
get => _score;
|
||||||
set {
|
set
|
||||||
|
{
|
||||||
_score = value;
|
_score = value;
|
||||||
OnPropertyChanged("Score");
|
OnPropertyChanged("Score");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public Party(String userName) {
|
public event PropertyChangedEventHandler PropertyChanged;
|
||||||
_userName = userName;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void OnPropertyChanged(string propertyName) {
|
protected virtual void OnPropertyChanged(string propertyName)
|
||||||
|
{
|
||||||
if (PropertyChanged != null)
|
if (PropertyChanged != null)
|
||||||
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
|
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
|
||||||
}
|
}
|
||||||
|
|
BIN
Resources/icon.ico
Normal file
BIN
Resources/icon.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 17 KiB |
BIN
Resources/tetris.png
Normal file
BIN
Resources/tetris.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 48 KiB |
|
@ -9,6 +9,7 @@
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="Pastel" Version="3.0.0" />
|
<PackageReference Include="Pastel" Version="3.0.0" />
|
||||||
|
<PackageReference Include="WriteableBitmapEx" Version="1.6.8" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
</Project>
|
</Project>
|
||||||
|
|
11
Views/GameWindow.xaml
Normal file
11
Views/GameWindow.xaml
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
<Window x:Class="Tetris.Views.GameWindow"
|
||||||
|
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||||
|
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||||
|
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||||
|
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||||
|
mc:Ignorable="d"
|
||||||
|
Title="GameWindow" Height="450" Width="800">
|
||||||
|
<Grid>
|
||||||
|
<Image x:Name="ImageControl" />
|
||||||
|
</Grid>
|
||||||
|
</Window>
|
18
Views/GameWindow.xaml.cs
Normal file
18
Views/GameWindow.xaml.cs
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Windows;
|
||||||
|
using Tetris.ViewsModels;
|
||||||
|
|
||||||
|
namespace Tetris.Views;
|
||||||
|
|
||||||
|
public partial class GameWindow : Window
|
||||||
|
{
|
||||||
|
public GameWindow()
|
||||||
|
{
|
||||||
|
AttachConsole(-1);
|
||||||
|
InitializeComponent();
|
||||||
|
new GameModel((int)Width, (int)Height, ImageControl);
|
||||||
|
}
|
||||||
|
|
||||||
|
[DllImport("kernel32.dll")]
|
||||||
|
private static extern bool AttachConsole(int dwProcessId);
|
||||||
|
}
|
|
@ -3,12 +3,14 @@
|
||||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||||
xmlns:local="clr-namespace:Tetris"
|
|
||||||
xmlns:viewsModels="clr-namespace:Tetris.ViewsModels"
|
xmlns:viewsModels="clr-namespace:Tetris.ViewsModels"
|
||||||
mc:Ignorable="d"
|
mc:Ignorable="d"
|
||||||
d:DataContext="{d:DesignInstance viewsModels:ViewModel, IsDesignTimeCreatable=True}"
|
d:DataContext="{d:DesignInstance viewsModels:ViewModel, IsDesignTimeCreatable=True}"
|
||||||
Title="MainWindow" Height="450" Width="800">
|
Title="MainWindow" Height="450" Width="800">
|
||||||
<Grid>
|
<Grid>
|
||||||
|
<Image Source="pack://application:,,,/Resources/tetris.png" Stretch="Fill" HorizontalAlignment="Center"
|
||||||
|
VerticalAlignment="Center" />
|
||||||
|
<Button Click="StartButton_OnClick" HorizontalAlignment="Center" VerticalAlignment="Center" Width="100"
|
||||||
|
Height="50" Content="Start" Margin="0 200 0 0" />
|
||||||
</Grid>
|
</Grid>
|
||||||
</Window>
|
</Window>
|
|
@ -1,27 +1,29 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Runtime.InteropServices;
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows;
|
using System.Windows;
|
||||||
using System.Windows.Controls;
|
|
||||||
using System.Windows.Data;
|
|
||||||
using System.Windows.Documents;
|
|
||||||
using System.Windows.Input;
|
|
||||||
using System.Windows.Media;
|
|
||||||
using System.Windows.Media.Imaging;
|
|
||||||
using System.Windows.Navigation;
|
|
||||||
using System.Windows.Shapes;
|
|
||||||
using Tetris.ViewsModels;
|
using Tetris.ViewsModels;
|
||||||
|
|
||||||
namespace Tetris.Views {
|
namespace Tetris.Views;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Interaction logic for MainWindow.xaml
|
/// Interaction logic for MainWindow.xaml
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public partial class MainWindow : Window {
|
public partial class MainWindow : Window
|
||||||
public MainWindow() {
|
{
|
||||||
|
public MainWindow()
|
||||||
|
{
|
||||||
|
AttachConsole(-1);
|
||||||
DataContext = new ViewModel();
|
DataContext = new ViewModel();
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[DllImport("kernel32.dll")]
|
||||||
|
private static extern bool AttachConsole(int dwProcessId);
|
||||||
|
|
||||||
|
private void StartButton_OnClick(object sender, RoutedEventArgs e)
|
||||||
|
{
|
||||||
|
Console.WriteLine("Start game...");
|
||||||
|
new GameWindow().Show();
|
||||||
|
Close();
|
||||||
}
|
}
|
||||||
}
|
}
|
49
ViewsModels/GameModel.cs
Normal file
49
ViewsModels/GameModel.cs
Normal file
|
@ -0,0 +1,49 @@
|
||||||
|
using System;
|
||||||
|
using System.Windows.Controls;
|
||||||
|
using System.Windows.Media;
|
||||||
|
using System.Windows.Media.Imaging;
|
||||||
|
using System.Windows.Threading;
|
||||||
|
|
||||||
|
namespace Tetris.ViewsModels;
|
||||||
|
|
||||||
|
public class GameModel
|
||||||
|
{
|
||||||
|
private const int RendererHertz = 5;
|
||||||
|
private const int GameRendererHertz = (1 / RendererHertz) * 1000;
|
||||||
|
private readonly WriteableBitmap _writeableBitmap;
|
||||||
|
|
||||||
|
public GameModel(int width, int height, Image image)
|
||||||
|
{
|
||||||
|
_writeableBitmap = BitmapFactory.New(width, height);
|
||||||
|
image.Source = _writeableBitmap;
|
||||||
|
|
||||||
|
var dispatcherRenderTimer = new DispatcherTimer
|
||||||
|
{
|
||||||
|
Interval = new TimeSpan(0, 0, 0, 0, GameRendererHertz)
|
||||||
|
};
|
||||||
|
|
||||||
|
dispatcherRenderTimer.Tick += Render;
|
||||||
|
dispatcherRenderTimer.Start();
|
||||||
|
|
||||||
|
var dispatcherUpdateTimer = new DispatcherTimer
|
||||||
|
{
|
||||||
|
Interval = new TimeSpan(0, 0, 0, 0, 25)
|
||||||
|
};
|
||||||
|
|
||||||
|
dispatcherUpdateTimer.Tick += Update;
|
||||||
|
dispatcherUpdateTimer.Start();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Render(object? sender, EventArgs eventArgs)
|
||||||
|
{
|
||||||
|
_writeableBitmap.Lock();
|
||||||
|
_writeableBitmap.Clear(Colors.Black);
|
||||||
|
|
||||||
|
_writeableBitmap.Unlock();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update(object? sender, EventArgs eventArgs)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -2,10 +2,12 @@
|
||||||
|
|
||||||
namespace Tetris.ViewsModels;
|
namespace Tetris.ViewsModels;
|
||||||
|
|
||||||
public class ViewModel : INotifyPropertyChanged {
|
public class ViewModel : INotifyPropertyChanged
|
||||||
|
{
|
||||||
public event PropertyChangedEventHandler PropertyChanged;
|
public event PropertyChangedEventHandler PropertyChanged;
|
||||||
|
|
||||||
protected virtual void OnPropertyChanged(string propertyName) {
|
protected virtual void OnPropertyChanged(string propertyName)
|
||||||
|
{
|
||||||
if (PropertyChanged != null)
|
if (PropertyChanged != null)
|
||||||
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
|
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
|
||||||
}
|
}
|
||||||
|
|
Reference in a new issue