Add render
This commit is contained in:
parent
0b5114290e
commit
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14 changed files with 229 additions and 164 deletions
1
App.xaml
1
App.xaml
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@ -1,7 +1,6 @@
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<Application x:Class="Tetris.App"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:local="clr-namespace:Tetris"
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StartupUri="Views/MainWindow.xaml">
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<Application.Resources>
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21
App.xaml.cs
21
App.xaml.cs
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@ -1,15 +1,10 @@
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using System;
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using System.Collections.Generic;
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using System.Configuration;
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using System.Data;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows;
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namespace Tetris {
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/// <summary>
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/// Interaction logic for App.xaml
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/// </summary>
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public partial class App : Application {
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}
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namespace Tetris;
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/// <summary>
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/// Interaction logic for App.xaml
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/// </summary>
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public partial class App : Application
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{
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}
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@ -1,36 +1,42 @@
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using System;
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using System.ComponentModel;
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using System.ComponentModel;
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namespace Tetris.Models;
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public class Party : INotifyPropertyChanged {
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public event PropertyChangedEventHandler PropertyChanged;
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public class Party : INotifyPropertyChanged
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{
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private int _score;
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private String _userName;
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private string _userName;
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public String UserName {
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public Party(string userName)
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{
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_userName = userName;
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}
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public string UserName
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{
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get => _userName;
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set {
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set
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{
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_userName = value;
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OnPropertyChanged("UserName");
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}
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}
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private int _score = 0;
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public int Score {
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public int Score
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{
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get => _score;
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set {
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set
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{
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_score = value;
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OnPropertyChanged("Score");
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}
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}
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public Party(String userName) {
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_userName = userName;
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}
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public event PropertyChangedEventHandler PropertyChanged;
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protected virtual void OnPropertyChanged(string propertyName) {
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protected virtual void OnPropertyChanged(string propertyName)
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{
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if (PropertyChanged != null)
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PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
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}
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@ -1,44 +1,49 @@
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using System;
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using System.Drawing;
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using Color = System.Drawing.Color;
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using System.Drawing;
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namespace Tetris.Models;
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public class Grid {
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private Color[,] _grid;
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public class Grid
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{
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private readonly Color[,] _grid;
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public Point MinGrid => new Point(0,0);
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public Point MaxGrid => new Point(_grid.GetLength(0)-1, _grid.GetLength(1)-1);
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public Grid(Color[,] grid) {
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public Grid(Color[,] grid)
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{
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_grid = grid;
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}
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public bool CanGo(Tetrominoe tetrominoe, Point point) {
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bool[,] shape = tetrominoe.Shape;
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public Point MinGrid => new(0, 0);
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public Point MaxGrid => new(_grid.GetLength(0) - 1, _grid.GetLength(1) - 1);
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public bool CanGo(Tetrominoe tetrominoe, Point point)
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{
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var shape = tetrominoe.Shape;
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if (point.X < MinGrid.X || point.Y < MinGrid.Y)
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return false;
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else if ((point.X + tetrominoe.Shape.GetLength(0)) > MaxGrid.X || (point.Y + tetrominoe.Shape.GetLength(1)) > MaxGrid.Y)
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if (point.X + tetrominoe.Shape.GetLength(0) > MaxGrid.X || point.Y + tetrominoe.Shape.GetLength(1) > MaxGrid.Y)
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return false;
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for (uint x = 0; x < shape.GetLength(0); x++)
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for (uint y = 0; y < shape.GetLength(1); y++) {
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Point s = point + new Size((int) x, (int) y);
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if (shape[x, y] && _grid[s.X, s.Y] != Color.Empty)
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return false;
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}
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for (uint y = 0; y < shape.GetLength(1); y++)
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{
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var s = point + new Size((int)x, (int)y);
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if (shape[x, y] && _grid[s.X, s.Y] != Color.Empty)
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return false;
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}
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return true;
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}
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public override string ToString() {
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String s = "";
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for (uint y = 0; y < _grid.GetLength(1); y++) {
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public override string ToString()
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{
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var s = "";
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for (uint y = 0; y < _grid.GetLength(1); y++)
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{
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for (uint x = 0; x < _grid.GetLength(0); x++)
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s += _grid[x,y].Name + "\t";
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s += _grid[x, y].Name + "\t";
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s += "\n";
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}
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return s;
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}
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}
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@ -1,65 +1,22 @@
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using System;
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using System.ComponentModel;
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using System.ComponentModel;
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using System.Drawing;
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namespace Tetris.Models;
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public class Tetrominoe {
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public event PropertyChangedEventHandler PropertyChanged;
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private Grid _grid;
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private bool[,] _shape;
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public bool[,] Shape {
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get {
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bool[,] shape = (bool[,]) _shape.Clone();
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for (int i = 0; i < _orientation; i++)
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shape = _rotateLeft(shape);
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return shape;
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}
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}
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public class Tetrominoe
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{
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private Color _color;
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private Point _coordinates;
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public Point Coordinates {
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get => _coordinates;
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set {
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if (! _grid.CanGo(this, value))
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return;
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_coordinates = value;
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OnPropertyChanged("Coordinates");
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}
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}
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private short _orientation = 0;
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public short Orientation {
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get => _orientation;
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set {
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if (value > 3)
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value = 0;
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else if (value < 0)
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value = 3;
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private readonly Grid _grid;
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short oldOrientation = _orientation;
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_orientation = value;
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private short _orientation;
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Point newCoords = _coordinates;
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//ToDo edit position ?
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//ToDo move position when hot a wall
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private readonly bool[,] _shape;
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if (!_grid.CanGo(this, newCoords)) {
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_orientation = oldOrientation;
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} else {
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OnPropertyChanged("Orientation");
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}
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}
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}
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private Color _color;
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public Color Color {
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get;
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}
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public Tetrominoe(Grid grid, bool[,] shape, Point coordinates, short orientation, Color color) {
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public Tetrominoe(Grid grid, bool[,] shape, Point coordinates, short orientation, Color color)
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{
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_grid = grid;
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_shape = shape;
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_coordinates = coordinates;
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// ToDO: ascpect technique test
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}
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private bool[,] _rotateLeft(bool[,] shape) {
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bool[,] rotatedArr = new bool[shape.GetLength(1), shape.GetLength(0)];
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public bool[,] Shape
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{
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get
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{
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var shape = (bool[,])_shape.Clone();
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for (var i = 0; i < _orientation; i++)
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shape = _rotateLeft(shape);
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return shape;
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}
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}
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for (int i=shape.GetLength(0)-1;i>=0;--i)
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for (int j=0;j<shape.GetLength(1);++j)
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rotatedArr[j,(shape.GetLength(0)-1)-i] = shape[i,j];
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public Point Coordinates
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{
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get => _coordinates;
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set
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{
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if (!_grid.CanGo(this, value))
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return;
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_coordinates = value;
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OnPropertyChanged("Coordinates");
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}
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}
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public short Orientation
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{
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get => _orientation;
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set
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{
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if (value > 3)
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value = 0;
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else if (value < 0)
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value = 3;
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var oldOrientation = _orientation;
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_orientation = value;
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var newCoords = _coordinates;
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//ToDo edit position ?
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//ToDo move position when hot a wall
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if (!_grid.CanGo(this, newCoords))
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_orientation = oldOrientation;
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else
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OnPropertyChanged("Orientation");
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}
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}
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public Color Color { get; }
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public event PropertyChangedEventHandler PropertyChanged;
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private bool[,] _rotateLeft(bool[,] shape)
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{
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var rotatedArr = new bool[shape.GetLength(1), shape.GetLength(0)];
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for (var i = shape.GetLength(0) - 1; i >= 0; --i)
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for (var j = 0; j < shape.GetLength(1); ++j)
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rotatedArr[j, shape.GetLength(0) - 1 - i] = shape[i, j];
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return rotatedArr;
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}
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public void RotateLeft() {
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public void RotateLeft()
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{
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Orientation -= 1;
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}
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public void RotateRight() {
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public void RotateRight()
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{
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Orientation += 1;
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}
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public void GoRight() {
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public void GoRight()
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{
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Coordinates += new Size(1, 0);
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}
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public void GoLeft() {
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public void GoLeft()
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{
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Coordinates -= new Size(1, 0);
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}
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public void GoDown() {
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public void GoDown()
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{
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Coordinates += new Size(0, 1);
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}
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protected virtual void OnPropertyChanged(string propertyName) {
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protected virtual void OnPropertyChanged(string propertyName)
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{
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if (PropertyChanged != null)
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PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
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}
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public override string ToString() {
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String s = "";
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for (uint y = 0; y < Shape.GetLength(1); y++) {
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public override string ToString()
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{
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var s = "";
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for (uint y = 0; y < Shape.GetLength(1); y++)
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{
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for (uint x = 0; x < Shape.GetLength(0); x++)
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if (Shape[x, y])
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s += "x";
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s += " ";
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s += "\n";
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}
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return s;
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}
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}
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BIN
Resources/icon.ico
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BIN
Resources/icon.ico
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Binary file not shown.
After Width: | Height: | Size: 17 KiB |
BIN
Resources/tetris.png
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BIN
Resources/tetris.png
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Binary file not shown.
After Width: | Height: | Size: 48 KiB |
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<Nullable>enable</Nullable>
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<UseWPF>true</UseWPF>
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<TargetFramework>net6.0-windows</TargetFramework>
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<ApplicationIcon>Resources\icon.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="Resources\tetris.png"/>
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<Resource Include="Resources\tetris.png">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Resource>
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</ItemGroup>
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</Project>
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11
Views/GameWindow.xaml
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11
Views/GameWindow.xaml
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<Window x:Class="Tetris.Views.GameWindow"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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mc:Ignorable="d"
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Title="GameWindow" Height="450" Width="800">
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<Grid>
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<Image x:Name="ImageControl" />
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</Grid>
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</Window>
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17
Views/GameWindow.xaml.cs
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17
Views/GameWindow.xaml.cs
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using System.Runtime.InteropServices;
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using System.Windows;
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namespace Tetris.Views;
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public partial class GameWindow : Window
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{
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public GameWindow()
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{
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AttachConsole(-1);
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InitializeComponent();
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// new GameManager((int)Width, (int)Height, ImageControl);
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}
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[DllImport("kernel32.dll")]
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private static extern bool AttachConsole(int dwProcessId);
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}
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:local="clr-namespace:Tetris"
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xmlns:viewsModels="clr-namespace:Tetris.ViewsModels"
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mc:Ignorable="d"
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d:DataContext="{d:DesignInstance viewsModels:ViewModel, IsDesignTimeCreatable=True}"
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Title="MainWindow" Height="450" Width="800">
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<Grid>
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<Image Source="pack://application:,,,/Resources/tetris.png" Stretch="Fill" HorizontalAlignment="Center"
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VerticalAlignment="Center" />
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<Button Click="StartButton_OnClick" HorizontalAlignment="Center" VerticalAlignment="Center" Width="100"
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Height="50" Content="Start" Margin="0 200 0 0" />
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</Grid>
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</Window>
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Runtime.InteropServices;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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using Tetris.ViewsModels;
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namespace Tetris.Views {
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/// <summary>
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/// Interaction logic for MainWindow.xaml
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/// </summary>
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public partial class MainWindow : Window {
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public MainWindow() {
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DataContext = new ViewModel();
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InitializeComponent();
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}
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namespace Tetris.Views;
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/// <summary>
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/// Interaction logic for MainWindow.xaml
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/// </summary>
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public partial class MainWindow : Window
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{
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public MainWindow()
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{
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AttachConsole(-1);
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DataContext = new ViewModel();
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InitializeComponent();
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}
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[DllImport("kernel32.dll")]
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private static extern bool AttachConsole(int dwProcessId);
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private void StartButton_OnClick(object sender, RoutedEventArgs e)
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{
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Console.WriteLine("Start game...");
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new GameWindow().Show();
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Close();
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}
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}
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namespace Tetris.ViewsModels;
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public class ViewModel : INotifyPropertyChanged {
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public class ViewModel : INotifyPropertyChanged
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{
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public event PropertyChangedEventHandler PropertyChanged;
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protected virtual void OnPropertyChanged(string propertyName) {
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protected virtual void OnPropertyChanged(string propertyName)
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{
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if (PropertyChanged != null)
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PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
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}
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Reference in a new issue