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Add render

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Ziedelth 2022-04-06 11:15:55 +02:00
parent 0b5114290e
commit 427986f599
14 changed files with 229 additions and 164 deletions

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@ -1,7 +1,6 @@
<Application x:Class="Tetris.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:Tetris"
StartupUri="Views/MainWindow.xaml">
<Application.Resources>

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@ -1,15 +1,10 @@
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
using System.Windows;
namespace Tetris {
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application {
}
namespace Tetris;
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}

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@ -1,36 +1,42 @@
using System;
using System.ComponentModel;
using System.ComponentModel;
namespace Tetris.Models;
public class Party : INotifyPropertyChanged {
public event PropertyChangedEventHandler PropertyChanged;
public class Party : INotifyPropertyChanged
{
private int _score;
private String _userName;
private string _userName;
public String UserName {
public Party(string userName)
{
_userName = userName;
}
public string UserName
{
get => _userName;
set {
set
{
_userName = value;
OnPropertyChanged("UserName");
}
}
private int _score = 0;
public int Score {
public int Score
{
get => _score;
set {
set
{
_score = value;
OnPropertyChanged("Score");
}
}
public Party(String userName) {
_userName = userName;
}
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged(string propertyName) {
protected virtual void OnPropertyChanged(string propertyName)
{
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}

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@ -1,44 +1,49 @@
using System;
using System.Drawing;
using Color = System.Drawing.Color;
using System.Drawing;
namespace Tetris.Models;
public class Grid {
private Color[,] _grid;
public class Grid
{
private readonly Color[,] _grid;
public Point MinGrid => new Point(0,0);
public Point MaxGrid => new Point(_grid.GetLength(0)-1, _grid.GetLength(1)-1);
public Grid(Color[,] grid) {
public Grid(Color[,] grid)
{
_grid = grid;
}
public bool CanGo(Tetrominoe tetrominoe, Point point) {
bool[,] shape = tetrominoe.Shape;
public Point MinGrid => new(0, 0);
public Point MaxGrid => new(_grid.GetLength(0) - 1, _grid.GetLength(1) - 1);
public bool CanGo(Tetrominoe tetrominoe, Point point)
{
var shape = tetrominoe.Shape;
if (point.X < MinGrid.X || point.Y < MinGrid.Y)
return false;
else if ((point.X + tetrominoe.Shape.GetLength(0)) > MaxGrid.X || (point.Y + tetrominoe.Shape.GetLength(1)) > MaxGrid.Y)
if (point.X + tetrominoe.Shape.GetLength(0) > MaxGrid.X || point.Y + tetrominoe.Shape.GetLength(1) > MaxGrid.Y)
return false;
for (uint x = 0; x < shape.GetLength(0); x++)
for (uint y = 0; y < shape.GetLength(1); y++) {
Point s = point + new Size((int) x, (int) y);
if (shape[x, y] && _grid[s.X, s.Y] != Color.Empty)
return false;
}
for (uint y = 0; y < shape.GetLength(1); y++)
{
var s = point + new Size((int)x, (int)y);
if (shape[x, y] && _grid[s.X, s.Y] != Color.Empty)
return false;
}
return true;
}
public override string ToString() {
String s = "";
for (uint y = 0; y < _grid.GetLength(1); y++) {
public override string ToString()
{
var s = "";
for (uint y = 0; y < _grid.GetLength(1); y++)
{
for (uint x = 0; x < _grid.GetLength(0); x++)
s += _grid[x,y].Name + "\t";
s += _grid[x, y].Name + "\t";
s += "\n";
}
return s;
}
}

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@ -1,65 +1,22 @@
using System;
using System.ComponentModel;
using System.ComponentModel;
using System.Drawing;
namespace Tetris.Models;
public class Tetrominoe {
public event PropertyChangedEventHandler PropertyChanged;
private Grid _grid;
private bool[,] _shape;
public bool[,] Shape {
get {
bool[,] shape = (bool[,]) _shape.Clone();
for (int i = 0; i < _orientation; i++)
shape = _rotateLeft(shape);
return shape;
}
}
public class Tetrominoe
{
private Color _color;
private Point _coordinates;
public Point Coordinates {
get => _coordinates;
set {
if (! _grid.CanGo(this, value))
return;
_coordinates = value;
OnPropertyChanged("Coordinates");
}
}
private short _orientation = 0;
public short Orientation {
get => _orientation;
set {
if (value > 3)
value = 0;
else if (value < 0)
value = 3;
private readonly Grid _grid;
short oldOrientation = _orientation;
_orientation = value;
private short _orientation;
Point newCoords = _coordinates;
//ToDo edit position ?
//ToDo move position when hot a wall
private readonly bool[,] _shape;
if (!_grid.CanGo(this, newCoords)) {
_orientation = oldOrientation;
} else {
OnPropertyChanged("Orientation");
}
}
}
private Color _color;
public Color Color {
get;
}
public Tetrominoe(Grid grid, bool[,] shape, Point coordinates, short orientation, Color color) {
public Tetrominoe(Grid grid, bool[,] shape, Point coordinates, short orientation, Color color)
{
_grid = grid;
_shape = shape;
_coordinates = coordinates;
@ -70,44 +27,104 @@ public class Tetrominoe {
// ToDO: ascpect technique test
}
private bool[,] _rotateLeft(bool[,] shape) {
bool[,] rotatedArr = new bool[shape.GetLength(1), shape.GetLength(0)];
public bool[,] Shape
{
get
{
var shape = (bool[,])_shape.Clone();
for (var i = 0; i < _orientation; i++)
shape = _rotateLeft(shape);
return shape;
}
}
for (int i=shape.GetLength(0)-1;i>=0;--i)
for (int j=0;j<shape.GetLength(1);++j)
rotatedArr[j,(shape.GetLength(0)-1)-i] = shape[i,j];
public Point Coordinates
{
get => _coordinates;
set
{
if (!_grid.CanGo(this, value))
return;
_coordinates = value;
OnPropertyChanged("Coordinates");
}
}
public short Orientation
{
get => _orientation;
set
{
if (value > 3)
value = 0;
else if (value < 0)
value = 3;
var oldOrientation = _orientation;
_orientation = value;
var newCoords = _coordinates;
//ToDo edit position ?
//ToDo move position when hot a wall
if (!_grid.CanGo(this, newCoords))
_orientation = oldOrientation;
else
OnPropertyChanged("Orientation");
}
}
public Color Color { get; }
public event PropertyChangedEventHandler PropertyChanged;
private bool[,] _rotateLeft(bool[,] shape)
{
var rotatedArr = new bool[shape.GetLength(1), shape.GetLength(0)];
for (var i = shape.GetLength(0) - 1; i >= 0; --i)
for (var j = 0; j < shape.GetLength(1); ++j)
rotatedArr[j, shape.GetLength(0) - 1 - i] = shape[i, j];
return rotatedArr;
}
public void RotateLeft() {
public void RotateLeft()
{
Orientation -= 1;
}
public void RotateRight() {
public void RotateRight()
{
Orientation += 1;
}
public void GoRight() {
public void GoRight()
{
Coordinates += new Size(1, 0);
}
public void GoLeft() {
public void GoLeft()
{
Coordinates -= new Size(1, 0);
}
public void GoDown() {
public void GoDown()
{
Coordinates += new Size(0, 1);
}
protected virtual void OnPropertyChanged(string propertyName) {
protected virtual void OnPropertyChanged(string propertyName)
{
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
public override string ToString() {
String s = "";
for (uint y = 0; y < Shape.GetLength(1); y++) {
public override string ToString()
{
var s = "";
for (uint y = 0; y < Shape.GetLength(1); y++)
{
for (uint x = 0; x < Shape.GetLength(0); x++)
if (Shape[x, y])
s += "x";
@ -115,6 +132,7 @@ public class Tetrominoe {
s += " ";
s += "\n";
}
return s;
}
}

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@ -5,6 +5,14 @@
<Nullable>enable</Nullable>
<UseWPF>true</UseWPF>
<TargetFramework>net6.0-windows</TargetFramework>
<ApplicationIcon>Resources\icon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<None Remove="Resources\tetris.png"/>
<Resource Include="Resources\tetris.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Resource>
</ItemGroup>
</Project>

11
Views/GameWindow.xaml Normal file
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@ -0,0 +1,11 @@
<Window x:Class="Tetris.Views.GameWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
Title="GameWindow" Height="450" Width="800">
<Grid>
<Image x:Name="ImageControl" />
</Grid>
</Window>

17
Views/GameWindow.xaml.cs Normal file
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@ -0,0 +1,17 @@
using System.Runtime.InteropServices;
using System.Windows;
namespace Tetris.Views;
public partial class GameWindow : Window
{
public GameWindow()
{
AttachConsole(-1);
InitializeComponent();
// new GameManager((int)Width, (int)Height, ImageControl);
}
[DllImport("kernel32.dll")]
private static extern bool AttachConsole(int dwProcessId);
}

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@ -3,12 +3,14 @@
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Tetris"
xmlns:viewsModels="clr-namespace:Tetris.ViewsModels"
mc:Ignorable="d"
d:DataContext="{d:DesignInstance viewsModels:ViewModel, IsDesignTimeCreatable=True}"
Title="MainWindow" Height="450" Width="800">
<Grid>
<Image Source="pack://application:,,,/Resources/tetris.png" Stretch="Fill" HorizontalAlignment="Center"
VerticalAlignment="Center" />
<Button Click="StartButton_OnClick" HorizontalAlignment="Center" VerticalAlignment="Center" Width="100"
Height="50" Content="Start" Margin="0 200 0 0" />
</Grid>
</Window>

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@ -1,27 +1,29 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Tetris.ViewsModels;
namespace Tetris.Views {
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window {
public MainWindow() {
DataContext = new ViewModel();
InitializeComponent();
}
namespace Tetris.Views;
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
AttachConsole(-1);
DataContext = new ViewModel();
InitializeComponent();
}
[DllImport("kernel32.dll")]
private static extern bool AttachConsole(int dwProcessId);
private void StartButton_OnClick(object sender, RoutedEventArgs e)
{
Console.WriteLine("Start game...");
new GameWindow().Show();
Close();
}
}

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@ -2,10 +2,12 @@
namespace Tetris.ViewsModels;
public class ViewModel : INotifyPropertyChanged {
public class ViewModel : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged(string propertyName) {
protected virtual void OnPropertyChanged(string propertyName)
{
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}