Add hit bottom check and auto Tetrominoe swap
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1 changed files with 52 additions and 19 deletions
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@ -1,38 +1,71 @@
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using System.ComponentModel;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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namespace Tetris.Models;
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public class Party : INotifyPropertyChanged
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{
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private int _score;
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public class Game : INotifyPropertyChanged {
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private Random _random = new Random();
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private string _userName;
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public Party(string userName)
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{
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_userName = userName;
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}
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public string UserName
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{
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public string UserName {
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get => _userName;
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set
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{
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set {
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_userName = value;
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OnPropertyChanged("UserName");
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}
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}
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public int Score
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{
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private int _score;
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public int Score {
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get => _score;
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set
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{
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set {
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_score = value;
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OnPropertyChanged("Score");
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}
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}
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private Grid _grid;
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public Grid Grid => _grid;
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private Tetrominoe? _currentTetrominoe;
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public Tetrominoe? CurrentTetrominoe => _currentTetrominoe;
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private Tetrominoe? _nextTetrominoe;
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public Tetrominoe? NextTetrominoe => _nextTetrominoe;
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public Game(string userName, Grid grid) {
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_userName = userName;
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_grid = grid;
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_currentTetrominoe = GetNewTetrominoe();
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_nextTetrominoe = GetNewTetrominoe();
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}
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public bool HitBottom() {
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if (_currentTetrominoe == null)
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return false;
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return !_grid.CanGo(_currentTetrominoe, _currentTetrominoe.Coordinates + new Size(0, 1));
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}
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public void PrintTetrominoe() {
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if (_currentTetrominoe == null)
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return;
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_grid.PrintTetrominoe(_currentTetrominoe);
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_currentTetrominoe = _nextTetrominoe;
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_nextTetrominoe = GetNewTetrominoe();
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}
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public Tetrominoe GetNewTetrominoe() {
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List<String> tetrominoes = TetrominoeParser.List();
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return new Tetrominoe(_grid, tetrominoes[_random.Next(tetrominoes.Count)]);
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}
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public event PropertyChangedEventHandler PropertyChanged;
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protected virtual void OnPropertyChanged(string propertyName)
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@ -40,4 +73,4 @@ public class Party : INotifyPropertyChanged
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if (PropertyChanged != null)
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PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
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}
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}
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}
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