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Tetris/Models/Game.cs

76 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
namespace Tetris.Models;
public class Game : INotifyPropertyChanged {
private Random _random = new Random();
private string _userName;
public string UserName {
get => _userName;
set {
_userName = value;
OnPropertyChanged("UserName");
}
}
private int _score;
public int Score {
get => _score;
set {
_score = value;
OnPropertyChanged("Score");
}
}
private Grid _grid;
public Grid Grid => _grid;
private Tetrominoe? _currentTetrominoe;
public Tetrominoe? CurrentTetrominoe => _currentTetrominoe;
private Tetrominoe? _nextTetrominoe;
public Tetrominoe? NextTetrominoe => _nextTetrominoe;
public Game(string userName, Grid grid) {
_userName = userName;
_grid = grid;
_currentTetrominoe = GetNewTetrominoe();
_nextTetrominoe = GetNewTetrominoe();
}
public bool HitBottom() {
if (_currentTetrominoe == null)
return false;
return !_grid.CanGo(_currentTetrominoe, _currentTetrominoe.Coordinates + new Size(0, 1));
}
public void PrintTetrominoe() {
if (_currentTetrominoe == null)
return;
_grid.PrintTetrominoe(_currentTetrominoe);
_currentTetrominoe = _nextTetrominoe;
_nextTetrominoe = GetNewTetrominoe();
}
public Tetrominoe GetNewTetrominoe() {
List<String> tetrominoes = TetrominoeParser.List();
return new Tetrominoe(_grid, tetrominoes[_random.Next(tetrominoes.Count)]);
}
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged(string propertyName)
{
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}