using System.ComponentModel;
namespace Tetris.Models;
public class Party : INotifyPropertyChanged
{
private int _score;
private string _userName;
public Party(string userName)
_userName = userName;
}
public string UserName
get => _userName;
set
_userName = value;
OnPropertyChanged("UserName");
public int Score
get => _score;
_score = value;
OnPropertyChanged("Score");
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged(string propertyName)
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));