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Tetris/ViewsModels/GameViewModel.cs

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2022-04-07 15:30:48 +02:00
using System;
using System.ComponentModel;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Threading;
namespace Tetris.ViewsModels;
public class GameViewModel : INotifyPropertyChanged
{
public event PropertyChangedEventHandler? PropertyChanged;
private const int RendererHertz = 5;
private const int GameRendererHertz = (1 / RendererHertz) * 1000;
private readonly int _width = 480, _height = 640;
private readonly WriteableBitmap _writeableBitmap;
public GameViewModel()
{
_writeableBitmap = BitmapFactory.New(_width, _height);
// image.Source = _writeableBitmap;
var dispatcherRenderTimer = new DispatcherTimer
{
Interval = new TimeSpan(0, 0, 0, 0, GameRendererHertz)
};
dispatcherRenderTimer.Tick += Render;
dispatcherRenderTimer.Start();
var dispatcherUpdateTimer = new DispatcherTimer
{
Interval = new TimeSpan(0, 0, 0, 0, 25)
};
dispatcherUpdateTimer.Tick += Update;
dispatcherUpdateTimer.Start();
}
public int Width => _width;
public int Height => _height;
public ImageSource Source => _writeableBitmap;
private void Render(object? sender, EventArgs eventArgs)
{
_writeableBitmap.Lock();
_writeableBitmap.Clear(Colors.Black);
_writeableBitmap.Unlock();
}
private void Update(object? sender, EventArgs eventArgs)
{
}
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}