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Add game system

This commit is contained in:
Ziedelth 2022-04-06 11:30:44 +02:00
parent 427986f599
commit d26fa699e5
3 changed files with 58 additions and 2 deletions

View file

@ -9,10 +9,14 @@
</PropertyGroup>
<ItemGroup>
<None Remove="Resources\tetris.png"/>
<None Remove="Resources\tetris.png" />
<Resource Include="Resources\tetris.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Resource>
</ItemGroup>
<ItemGroup>
<PackageReference Include="WriteableBitmapEx" Version="1.6.8" />
</ItemGroup>
</Project>

View file

@ -1,5 +1,6 @@
using System.Runtime.InteropServices;
using System.Windows;
using Tetris.ViewsModels;
namespace Tetris.Views;
@ -9,7 +10,7 @@ public partial class GameWindow : Window
{
AttachConsole(-1);
InitializeComponent();
// new GameManager((int)Width, (int)Height, ImageControl);
new GameModel((int)Width, (int)Height, ImageControl);
}
[DllImport("kernel32.dll")]

51
ViewsModels/GameModel.cs Normal file
View file

@ -0,0 +1,51 @@
using System;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Threading;
namespace Tetris.ViewsModels;
public class GameModel
{
private const int RendererHertz = 5;
private const int GameRendererHertz = (1 / RendererHertz) * 1000;
private readonly WriteableBitmap _writeableBitmap;
public GameModel(int width, int height, Image image)
{
var random = new Random();
_writeableBitmap = BitmapFactory.New(width, height);
image.Source = _writeableBitmap;
var dispatcherRenderTimer = new DispatcherTimer
{
Interval = new TimeSpan(0, 0, 0, 0, GameRendererHertz)
};
dispatcherRenderTimer.Tick += Render;
dispatcherRenderTimer.Start();
var dispatcherUpdateTimer = new DispatcherTimer
{
Interval = new TimeSpan(0, 0, 0, 0, 25)
};
dispatcherUpdateTimer.Tick += Update;
dispatcherUpdateTimer.Start();
}
private void Render(object? sender, EventArgs eventArgs)
{
_writeableBitmap.Lock();
_writeableBitmap.Clear(Colors.Black);
_writeableBitmap.Unlock();
}
private void Update(object? sender, EventArgs eventArgs)
{
}
}