using System.Runtime.InteropServices;
using System.Windows;
using Tetris.ViewsModels;
namespace Tetris.Views;
public partial class GameWindow : Window
{
public GameWindow()
AttachConsole(-1);
InitializeComponent();
new GameModel((int)Width, (int)Height, ImageControl);
}
[DllImport("kernel32.dll")]
private static extern bool AttachConsole(int dwProcessId);