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Tetris/Models/Grid.cs

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using System;
using System.Drawing;
using Color = System.Drawing.Color;
namespace Tetris.Models;
public class Grid {
private Color[,] _grid;
public Point MinGrid => new Point(0,0);
public Point MaxGrid => new Point(_grid.GetLength(0)-1, _grid.GetLength(1)-1);
public Grid(Color[,] grid) {
_grid = grid;
}
public bool CanGo(Tetrominoe tetrominoe, Point point) {
bool[,] shape = tetrominoe.Shape;
if (point.X < MinGrid.X || point.Y < MinGrid.Y)
return false;
else if ((point.X + tetrominoe.Shape.GetLength(0)) > MaxGrid.X || (point.Y + tetrominoe.Shape.GetLength(1)) > MaxGrid.Y)
return false;
for (uint x = 0; x < shape.GetLength(0); x++)
for (uint y = 0; y < shape.GetLength(1); y++) {
Point s = point + new Size((int) x, (int) y);
if (shape[x, y] && _grid[s.X, s.Y] != Color.Empty)
return false;
}
return true;
}
public override string ToString() {
String s = "";
for (uint y = 0; y < _grid.GetLength(1); y++) {
for (uint x = 0; x < _grid.GetLength(0); x++)
s += _grid[x,y].Name + "\t";
s += "\n";
}
return s;
}
}