using System;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Input;
using Tetris.ViewsModels;
namespace Tetris.Views;
public partial class GameWindow : Window
{
private static readonly GameViewModel GameViewModel = new GameViewModel();
public GameWindow()
AttachConsole(-1);
InitializeComponent();
DataContext = GameViewModel;
}
[DllImport("kernel32.dll")]
private static extern bool AttachConsole(int dwProcessId);
private void UIElement_OnKeyDown(object sender, KeyEventArgs e)
// If key is space
if (e.Key == Key.Space)
GameViewModel.CurrentTetrominoe.RotateRight();
// If key is down
else if (e.Key == Key.Down)
GameViewModel.CurrentTetrominoe.GoDown();
// If key is left
else if (e.Key == Key.Left)
GameViewModel.CurrentTetrominoe.GoLeft();
// If key is right
else if (e.Key == Key.Right)
GameViewModel.CurrentTetrominoe.GoRight();