88 lines
3.4 KiB
Java
88 lines
3.4 KiB
Java
package fr.flifloo.StaffToggle.Commands;
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import fr.flifloo.StaffToggle.Configurations.PlayerConfig;
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import org.bukkit.ChatColor;
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import org.bukkit.GameMode;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.Player;
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import fr.flifloo.StaffToggle.Main;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import java.util.*;
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public class Staff implements CommandExecutor {
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private Main plugin;
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private FileConfiguration language;
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private FileConfiguration staffConf;
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public Staff(Main plugin) {
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this.plugin = plugin;
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language = plugin.language.config;
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staffConf = plugin.staffConf.config;
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}
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@Override
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public boolean onCommand(CommandSender sender, Command cmd, String label, String[] args) {
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if (!(sender instanceof Player)) {
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sender.sendMessage(ChatColor.RED + "Command only for players !");
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return false;
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}
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Player player = (Player) sender;
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String state = "players." + player.getUniqueId() + ".state";
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if (!staffConf.isSet(state)) {
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staffConf.set(state, false);
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}
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if (!staffConf.getBoolean(state)){
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staffConf.set(state, true);
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save(player, "normal");
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restore(player, "staff");
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player.sendMessage("Staff mod enabled !");
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} else {
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staffConf.set(state, false);
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save(player, "staff");
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restore(player, "normal");
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player.sendMessage("Staff mod disabled !");
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}
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return true;
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}
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private void save(Player player, String mode) {
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PlayerInventory playerInventory = player.getInventory();
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String playerConf = "players." + player.getUniqueId() + "." + mode;
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staffConf.set(playerConf + PlayerConfig.INVENTORY.getValue(), playerInventory.getContents());
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staffConf.set(playerConf + PlayerConfig.ARMOR.getValue(), playerInventory.getArmorContents());
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staffConf.set(playerConf + PlayerConfig.LEVEL.getValue(), player.getLevel());
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staffConf.set(playerConf + PlayerConfig.EXP.getValue(), player.getExp());
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staffConf.set(playerConf + PlayerConfig.GAMEMODE.getValue(), player.getGameMode());
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}
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private void restore(Player player, String mode) {
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String playerConf = "players." + player.getUniqueId() + "." + mode;
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ItemStack[] inventory = (ItemStack[]) staffConf.get(playerConf + PlayerConfig.INVENTORY.getValue());
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ItemStack[] armor = (ItemStack[]) staffConf.get(playerConf + PlayerConfig.ARMOR.getValue());
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int level = staffConf.getInt(playerConf + PlayerConfig.LEVEL.getValue());
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Object exp = staffConf.get(playerConf + PlayerConfig.EXP.getValue());
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GameMode gameMode = (GameMode) staffConf.get(playerConf + PlayerConfig.GAMEMODE.getValue());
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PlayerInventory playerInventory = player.getInventory();
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if (inventory != null)
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playerInventory.setContents(inventory);
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if (armor != null)
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playerInventory.setArmorContents(armor);
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if (gameMode == null)
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gameMode = GameMode.SURVIVAL;
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if (exp != null)
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player.setExp((float) exp);
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player.setLevel(level);
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player.setGameMode(gameMode);
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}
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}
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