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PyTchat/server.py

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from threading import Thread
from SecureSocketService import Socket
from socket import error as socket_error
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class Server(Socket):
def __init__(self, host: str = "localhost", port: int = 3621, service_id: int = 2):
print("Server start")
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super().__init__()
self.socket.bind((host, port))
self.socket.listen(5)
self.service_id = service_id
self.command_suffix = "/"
self.welcom_msg = "Welcom ! Type \"/help\" to see commands and \"quit\" to exit"
self.commands = {"help": self.command_help, "players list": self.command_players_list}
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self.clients = dict()
print("Wait for connexion...")
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Thread(target=self.connexion).start()
def connexion(self):
while True:
try:
c, address = self.connect_client(self.socket)
except (socket_error, ConnectionError):
continue
else:
name = self.client_name(c)
if name:
self.clients[name] = c
self.send(self.clients[name], self.welcom_msg)
self.broadcast(f"{name} is online !")
Thread(target=self.listen_client, args=(name,)).start()
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def client_name(self, sock):
while True:
try:
self.send(sock, "Your name ?")
name = self.receive(sock)
if name in self.clients:
self.send(sock, "Name already taken !")
elif name.lower() == "quit":
sock.close()
name = None
else:
break
except socket_error:
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name = None
break
return name
def listen_client(self, name):
while True:
try:
data = self.receive(self.clients[name])
assert data.lower() != "quit"
except (socket_error, AssertionError):
self.client_quit(name)
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break
else:
if not self.command(data, name):
Thread(target=self.broadcast, args=(f"{name}: {data}",)).start()
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def broadcast(self, message):
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print(message)
for i in self.clients:
try:
self.send(self.clients[i], message)
except socket_error:
continue
def client_quit(self, name):
try:
self.send(self.clients[name], "quit")
self.clients[name].close()
except socket_error:
pass
finally:
del self.clients[name]
self.broadcast(f"{name} is offline !")
def command(self, command, author):
command = command.lower()
if (command[:1] == self.command_suffix) and (command[1:] in self.commands):
command = command[1:]
elif command[:1] == self.command_suffix:
command = "help"
else:
return False
try:
print(f"{author} use command {command}")
self.commands[command](author)
except socket_error:
self.client_quit(author)
finally:
return True
def command_help(self, author):
message = "[Help]"
for i in self.commands:
message += "\n- " + i
self.send(self.clients[author], message)
def command_players_list(self, author):
message = f"[Players list | {len(self.clients)} online]"
for i in self.clients:
message += "\n- " + i
self.send(self.clients[author], message)
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if __name__ == "__main__":
Server()