from tkinter import Tk, Label, Button, Entry, Frame, LabelFrame, StringVar from tkinter.messagebox import showwarning, showerror, askokcancel from Morpion import Board DEFAULT_BUTTON = " " # Default Morpion button text def on_closing(): """When a windows want to close, show a warning and exit correctly the program""" if askokcancel("Quit", "Do you want to quit?"): # Ask to close exit(0) def result(r: int): """r (int): 0 = Anyone win, 1 = Player 1 win, 2 = Player 2 win, 3 = Equality Use the result of a party to reset and announce if necessary""" if r: # If 0, nothing to do if r in [1, 2]: # If someone yin, get the last person who play and mark as winner r1, r2, text = 2, 0, f"{board.curr_turn[1]} win !" elif r == 3: # Set equality r1, r2, text = 1, 1, "Equality" board.curr_turn[1].gameover(r1) board.curr_turn[0].gameover(r2) showwarning("Turn end", text) # Announce the result for b in range(9): # Reset all the buttons buttons[b].config(state="normal", text=DEFAULT_BUTTON) scoreboard.set(f"{board.player1}: {board.player1.points}/{board.player2}: {board.player2.points}") # Scoreboard def case(posi: int): """posi (int) : Position of the button on the grid Action when a button is used""" buttons[posi].config(state="disabled", text=board.curr_turn[0].pawn) # Disable and set player pawn on the button result(board.turn(posi)) # Make player turn and return the result of the party turn.set(f"{board.curr_turn[0]} turn !") # Update player turn display def set_players(): """Set players paws and name before start the party""" if "" in [p1_paw.get(), p1_name.get(), p2_paw.get(), p2_name.get()]: # check if any empty entry showerror("Error", "A entry is blank !") # Show a warning elif p1_paw.get() == p2_paw.get(): # Check if players paws are same showerror("Error", "Players paws are identical !") # Show a warning elif p1_name.get() == p2_name.get(): # Check if players names are same showerror("Error", "Players names are identical !") # Show a warning else: # If everything is fine players.destroy() # Quite the windows to let the party begin # Create players config window players = Tk() players.title("Players configs") players.protocol("WM_DELETE_WINDOW", on_closing) # Set action when windows is closing # Create a frame for players info and submit button players_f = Frame(players) players_f.pack() # Create two frame for each player info players_p1f = LabelFrame(players_f, text="Player 1") players_p2f = LabelFrame(players_f, text="Player 2") players_p1f.grid(row=0, column=0) players_p2f.grid(row=0, column=1) p1_paw, p1_name, p2_paw, p2_name = StringVar(), StringVar(), StringVar(), StringVar() # Setup entry value # Generate symmetrically widgets for player infos for i in [[players_p1f, p1_paw, p1_name], [players_p2f, p2_paw, p2_name]]: # List contain the frame and the entry var Label(i[0], text="Player name:").pack() Entry(i[0], textvariable=i[2], width=20).pack() Label(i[0], text="Player paw:").pack() Entry(i[0], textvariable=i[1], width=5).pack() Button(players, text="Submit", command=set_players).pack() # Create the submit button players.mainloop() board = Board(p1_paw.get(), p1_name.get(), p2_paw.get(), p2_name.get()) # Create a party board # Create party window windows = Tk() windows.title("Morpion") windows.protocol("WM_DELETE_WINDOW", on_closing) # Set action when windows is closing Label(windows, text="Morpion").pack() # Add a text # Create a frame for the grid f = Frame(windows) f.pack() # Setup variable string display turn = StringVar() scoreboard = StringVar() turn.set(f"{board.curr_turn[0]} turn !") scoreboard.set(f"{board.player1}: {board.player1.points}/{board.player2}: {board.player2.points}") Label(windows, textvariable=turn).pack() Label(windows, textvariable=scoreboard).pack() # Create button on the grid n = 0 buttons = list() for line in range(3): for column in range(3): buttons.append(Button(f, text=DEFAULT_BUTTON, command=lambda n=n: case(n))) # Create and add to the list buttons[n].grid(row=line, column=column) # Set the button to the grid n += 1 windows.mainloop()