Sorry I'm too hairy, it's pawn not paw !
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7232aa9bd8
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2 changed files with 21 additions and 21 deletions
26
Morpion.py
26
Morpion.py
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@ -5,16 +5,16 @@ class Player:
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"""self, number (int), pawn (str), name (str)
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A player of the party"""
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self.number = number # The number of the player
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self.pawn = pawn # The paw of the player
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self.pawn = pawn # The pawn of the player
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self.name = name # The name of the player
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self.pawns = list() # All the paws on the grid of the player
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self.pawns = list() # All the pawns on the grid of the player
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self.points = 0 # The points of the player
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def add_pawn(self, enemy: list, pos: int):
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"""self, enemy (list), pos (int)
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Check if position is free by the enemy grid and add to the grid"""
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if (pos not in self.pawns) and (pos not in enemy): # Check the enemy grid
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self.pawns.append(pos) # Add the paw to the player grid
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self.pawns.append(pos) # Add the pawn to the player grid
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return True
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else:
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return False
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@ -62,18 +62,18 @@ class Player:
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def __len__(self):
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"""self
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Return the number of player's paws"""
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Return the number of player's panws"""
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return len(self.pawns)
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def __iter__(self):
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"""self
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Setup iterable for paws list"""
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Setup iterable for pawns list"""
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self.iterable = 0
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return self
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def __next__(self):
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"""self
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Return iterable of paws"""
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Return iterable of pawns"""
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if self.iterable <= len(self.pawns)-1: # check is not exceed
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self.iterable += 1
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return self.pawns[self.iterable-1]
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@ -82,19 +82,19 @@ class Player:
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class Board:
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"""self, p1_paw (str), p1_name (str), p2_paw (str), p2_name (str)
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"""self, p1_pawn (str), p1_name (str), p2_pawn (str), p2_name (str)
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A party object"""
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def __init__(self, p1_paw: str, p1_name : str, p2_paw: str, p2_name: str):
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"""self, p1_paw (str), p1_name (str), p2_paw (str), p2_name (str)
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def __init__(self, p1_pawn: str, p1_name : str, p2_pawn: str, p2_name: str):
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"""self, p1_pawn (str), p1_name (str), p2_pawn (str), p2_name (str)
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A party object"""
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# Security if conflict with players paws and name
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if p1_paw == p2_paw:
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# Security if conflict with players pawns and name
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if p1_pawn == p2_pawn:
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raise ValueError("The pawns are the same !")
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elif p1_name == p2_name:
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raise ValueError("The name are the same !")
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self.player1 = Player(1, p1_paw, p1_name) # Set player 1
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self.player2 = Player(2, p2_paw, p2_name) # Set player 2
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self.player1 = Player(1, p1_pawn, p1_name) # Set player 1
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self.player2 = Player(2, p2_pawn, p2_name) # Set player 2
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self.curr_turn = [self.player1, self.player2] # Set turn order
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def check(self):
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16
gui.py
16
gui.py
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@ -36,11 +36,11 @@ def case(posi: int):
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def set_players():
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"""Set players paws and name before start the party"""
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if "" in [p1_paw.get(), p1_name.get(), p2_paw.get(), p2_name.get()]: # check if any empty entry
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"""Set players pawns and name before start the party"""
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if "" in [p1_pawn.get(), p1_name.get(), p2_pawn.get(), p2_name.get()]: # check if any empty entry
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showerror("Error", "A entry is blank !") # Show a warning
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elif p1_paw.get() == p2_paw.get(): # Check if players paws are same
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showerror("Error", "Players paws are identical !") # Show a warning
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elif p1_pawn.get() == p2_pawn.get(): # Check if players pawns are same
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showerror("Error", "Players pawns are identical !") # Show a warning
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elif p1_name.get() == p2_name.get(): # Check if players names are same
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showerror("Error", "Players names are identical !") # Show a warning
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else: # If everything is fine
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@ -62,20 +62,20 @@ players_p2f = LabelFrame(players_f, text="Player 2")
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players_p1f.grid(row=0, column=0)
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players_p2f.grid(row=0, column=1)
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p1_paw, p1_name, p2_paw, p2_name = StringVar(), StringVar(), StringVar(), StringVar() # Setup entry value
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p1_pawn, p1_name, p2_pawn, p2_name = StringVar(), StringVar(), StringVar(), StringVar() # Setup entry value
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# Generate symmetrically widgets for player infos
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for i in [[players_p1f, p1_paw, p1_name], [players_p2f, p2_paw, p2_name]]: # List contain the frame and the entry var
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for i in [[players_p1f, p1_pawn, p1_name], [players_p2f, p2_pawn, p2_name]]: # List contain the frame and the entry var
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Label(i[0], text="Player name:").pack()
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Entry(i[0], textvariable=i[2], width=20).pack()
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Label(i[0], text="Player paw:").pack()
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Label(i[0], text="Player pawn:").pack()
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Entry(i[0], textvariable=i[1], width=5).pack()
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Button(players, text="Submit", command=set_players).pack() # Create the submit button
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players.mainloop()
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board = Board(p1_paw.get(), p1_name.get(), p2_paw.get(), p2_name.get()) # Create a party board
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board = Board(p1_pawn.get(), p1_name.get(), p2_pawn.get(), p2_name.get()) # Create a party board
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# Create party window
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windows = Tk()
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