Sorry I'm too hairy, it's pawn not paw !

This commit is contained in:
Ethanell 2019-07-09 16:28:06 +02:00
parent 7232aa9bd8
commit a148c75ab2
2 changed files with 21 additions and 21 deletions

View file

@ -5,16 +5,16 @@ class Player:
"""self, number (int), pawn (str), name (str)
A player of the party"""
self.number = number # The number of the player
self.pawn = pawn # The paw of the player
self.pawn = pawn # The pawn of the player
self.name = name # The name of the player
self.pawns = list() # All the paws on the grid of the player
self.pawns = list() # All the pawns on the grid of the player
self.points = 0 # The points of the player
def add_pawn(self, enemy: list, pos: int):
"""self, enemy (list), pos (int)
Check if position is free by the enemy grid and add to the grid"""
if (pos not in self.pawns) and (pos not in enemy): # Check the enemy grid
self.pawns.append(pos) # Add the paw to the player grid
self.pawns.append(pos) # Add the pawn to the player grid
return True
else:
return False
@ -62,18 +62,18 @@ class Player:
def __len__(self):
"""self
Return the number of player's paws"""
Return the number of player's panws"""
return len(self.pawns)
def __iter__(self):
"""self
Setup iterable for paws list"""
Setup iterable for pawns list"""
self.iterable = 0
return self
def __next__(self):
"""self
Return iterable of paws"""
Return iterable of pawns"""
if self.iterable <= len(self.pawns)-1: # check is not exceed
self.iterable += 1
return self.pawns[self.iterable-1]
@ -82,19 +82,19 @@ class Player:
class Board:
"""self, p1_paw (str), p1_name (str), p2_paw (str), p2_name (str)
"""self, p1_pawn (str), p1_name (str), p2_pawn (str), p2_name (str)
A party object"""
def __init__(self, p1_paw: str, p1_name : str, p2_paw: str, p2_name: str):
"""self, p1_paw (str), p1_name (str), p2_paw (str), p2_name (str)
def __init__(self, p1_pawn: str, p1_name : str, p2_pawn: str, p2_name: str):
"""self, p1_pawn (str), p1_name (str), p2_pawn (str), p2_name (str)
A party object"""
# Security if conflict with players paws and name
if p1_paw == p2_paw:
# Security if conflict with players pawns and name
if p1_pawn == p2_pawn:
raise ValueError("The pawns are the same !")
elif p1_name == p2_name:
raise ValueError("The name are the same !")
self.player1 = Player(1, p1_paw, p1_name) # Set player 1
self.player2 = Player(2, p2_paw, p2_name) # Set player 2
self.player1 = Player(1, p1_pawn, p1_name) # Set player 1
self.player2 = Player(2, p2_pawn, p2_name) # Set player 2
self.curr_turn = [self.player1, self.player2] # Set turn order
def check(self):

16
gui.py
View file

@ -36,11 +36,11 @@ def case(posi: int):
def set_players():
"""Set players paws and name before start the party"""
if "" in [p1_paw.get(), p1_name.get(), p2_paw.get(), p2_name.get()]: # check if any empty entry
"""Set players pawns and name before start the party"""
if "" in [p1_pawn.get(), p1_name.get(), p2_pawn.get(), p2_name.get()]: # check if any empty entry
showerror("Error", "A entry is blank !") # Show a warning
elif p1_paw.get() == p2_paw.get(): # Check if players paws are same
showerror("Error", "Players paws are identical !") # Show a warning
elif p1_pawn.get() == p2_pawn.get(): # Check if players pawns are same
showerror("Error", "Players pawns are identical !") # Show a warning
elif p1_name.get() == p2_name.get(): # Check if players names are same
showerror("Error", "Players names are identical !") # Show a warning
else: # If everything is fine
@ -62,20 +62,20 @@ players_p2f = LabelFrame(players_f, text="Player 2")
players_p1f.grid(row=0, column=0)
players_p2f.grid(row=0, column=1)
p1_paw, p1_name, p2_paw, p2_name = StringVar(), StringVar(), StringVar(), StringVar() # Setup entry value
p1_pawn, p1_name, p2_pawn, p2_name = StringVar(), StringVar(), StringVar(), StringVar() # Setup entry value
# Generate symmetrically widgets for player infos
for i in [[players_p1f, p1_paw, p1_name], [players_p2f, p2_paw, p2_name]]: # List contain the frame and the entry var
for i in [[players_p1f, p1_pawn, p1_name], [players_p2f, p2_pawn, p2_name]]: # List contain the frame and the entry var
Label(i[0], text="Player name:").pack()
Entry(i[0], textvariable=i[2], width=20).pack()
Label(i[0], text="Player paw:").pack()
Label(i[0], text="Player pawn:").pack()
Entry(i[0], textvariable=i[1], width=5).pack()
Button(players, text="Submit", command=set_players).pack() # Create the submit button
players.mainloop()
board = Board(p1_paw.get(), p1_name.get(), p2_paw.get(), p2_name.get()) # Create a party board
board = Board(p1_pawn.get(), p1_name.get(), p2_pawn.get(), p2_name.get()) # Create a party board
# Create party window
windows = Tk()