License and README add
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4 changed files with 95 additions and 14 deletions
21
LICENSE
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21
LICENSE
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MIT License
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Copyright (c) 2019 flifloo
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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64
Morpion.py
64
Morpion.py
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from Socket import Socket
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class Player:
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"""self, number (int), pawn (str), name (str)
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A player of the party"""
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def __init__(self, number: int, pawn: str, name: str):
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def __init__(self, number: int, pawn: str, name: str, connexion=None):
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"""self, number (int), pawn (str), name (str)
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A player of the party"""
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self.number = number # The number of the player
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@ -9,6 +12,7 @@ class Player:
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self.name = name # The name of the player
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self.pawns = list() # All the pawns on the grid of the player
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self.points = 0 # The points of the player
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self.connexion = connexion
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def add_pawn(self, enemy: list, pos: int):
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"""self, enemy (list), pos (int)
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@ -67,7 +71,7 @@ class Player:
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class Board:
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"""self, p1_pawn (str), p1_name (str), p2_pawn (str), p2_name (str)
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A party object"""
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def __init__(self, p1_pawn: str, p1_name : str, p2_pawn: str, p2_name: str):
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def __init__(self, p1_pawn: str = "O", p1_name: str = "Player1", p2_pawn: str = "X", p2_name: str = "Player2"):
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"""self, p1_pawn (str), p1_name (str), p2_pawn (str), p2_name (str)
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A party object"""
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# Security if conflict with players pawns and name
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elif p1_name == p2_name:
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raise ValueError("The name are the same !")
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self.player1 = Player(1, p1_pawn, p1_name) # Set player 1
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self.player2 = Player(2, p2_pawn, p2_name) # Set player 2
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self.curr_turn = [self.player1, self.player2] # Set turn order
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self.players = [Player(1, p1_pawn, p1_name), Player(2, p2_pawn, p2_name)] # Set players
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self.curr_turn = self.players # Set turn order
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def check(self):
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"""self
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Check if someone win the game"""
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if (len(self.player1) + len(self.player2) == 9)\
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and not(self.player1.check() or self.player2.check()): # Check equality
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if (len(self.players[0]) + len(self.players[1]) == 9)\
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and not(self.players[0].check() or self.players[1].check()): # Check equality
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return 3
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elif self.player1.check(): # Check player 1
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elif self.players[0].check(): # Check player 1
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return 1
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elif self.player2.check(): # Check player 2
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elif self.players[1].check(): # Check player 2
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return 2
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else: # If nobody win
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return 0
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@ -114,9 +117,48 @@ class Board:
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for i in list(p):
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pawns[i] = p.pawn
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# Format and print the grid from the dict
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board = f"""P1: {self.player1.points} | P2: {self.player2.points}
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board = f"""P1: {self.players[0].points} | P2: {self.players[1].points}
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[{pawns[0]},{pawns[1]},{pawns[2]}]
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[{pawns[3]},{pawns[4]},{pawns[5]}]
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[{pawns[6]},{pawns[7]},{pawns[8]}]
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{self.player1}: {self.player1.points}/{self.player2}: {self.player2.points}"""
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{self.players[0]}: {self.players[0].points}/{self.players[1]}: {self.players[1].points}"""
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print(board)
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class Server(Socket):
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def __init__(self, host: str = "localhost", port: int = 3621):
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super().__init__()
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self.socket.bind((host, port))
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self.socket.listen(2)
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self.board = Board()
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for p in self.board.players:
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self.connexion(p)
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def connexion(self, p):
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while True:
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print("Await for a player connexion")
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p.connexion = self.connect_client(self.socket, 1)
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print("Got a connexion, wait or check")
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self.send(p.connexion, "pawn")
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p.paws = self.receive(p.connexion)
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self.send(p.connexion, "name")
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p.name = self.receive(p.connexion)
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print(f"Player {p.name} online")
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return True
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class Client(Socket):
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def __init__(self, host: str, port: int, pawn: str, name: str):
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super().__init__()
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self.connect_server(self.socket, host, port, 1)
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if self.receive(self.socket) == "pawn":
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self.send(self.socket, pawn)
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else:
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raise ConnectionError("Bad pawn demand")
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if self.receive(self.socket) == "name":
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self.send(self.socket, name)
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else:
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raise ConnectionError("Bad name demand")
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18
README.md
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18
README.md
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<h1>Morpion</h1>
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A Moprion make with Python
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<h2>How to use it ?</h2>
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Look at the [wiki](https://github.com/flifloo/Morpion/wiki) ;3
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<h2>License</h2>
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This project is on the [MIT license](https://github.com/flifloo/Morpion/blob/master/LICENSE)
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<h2>Dependencies</h2>
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* [SecureSocketService](https://github.com/flifloo/SecureSocketService)
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4
gui.py
4
gui.py
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@ -25,7 +25,7 @@ def result(r: int):
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showwarning("Turn end", text) # Announce the result
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for b in range(9): # Reset all the buttons
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buttons[b].config(state="normal", text=DEFAULT_BUTTON)
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scoreboard.set(f"{board.player1}: {board.player1.points}/{board.player2}: {board.player2.points}") # Scoreboard
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scoreboard.set(f"{board.players[0]}: {board.players[0].points}/{board.players[1]}: {board.players[1].points}") # Scoreboard
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def case(posi: int):
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turn = StringVar()
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scoreboard = StringVar()
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turn.set(f"{board.curr_turn[0]} turn !")
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scoreboard.set(f"{board.player1}: {board.player1.points}/{board.player2}: {board.player2.points}")
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scoreboard.set(f"{board.players[0]}: {board.players[0].points}/{board.players[1]}: {board.players[1].points}")
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Label(windows, textvariable=turn).pack()
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Label(windows, textvariable=scoreboard).pack()
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