f79609c0a6
Envoi du projet sur GitHub (non privé)
293 lines
9.9 KiB
Java
293 lines
9.9 KiB
Java
package fr.leomelki.loupgarou.roles;
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import java.util.ArrayList;
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import java.util.Arrays;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.craftbukkit.v1_15_R1.inventory.CraftInventoryCustom;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryCloseEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.potion.PotionEffectType;
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import org.bukkit.scheduler.BukkitRunnable;
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import com.comphenix.protocol.wrappers.WrappedDataWatcher;
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import com.comphenix.protocol.wrappers.WrappedDataWatcher.WrappedDataWatcherObject;
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import com.comphenix.protocol.wrappers.WrappedWatchableObject;
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import fr.leomelki.com.comphenix.packetwrapper.WrapperPlayServerEntityMetadata;
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import fr.leomelki.com.comphenix.packetwrapper.WrapperPlayServerHeldItemSlot;
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import fr.leomelki.loupgarou.MainLg;
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import fr.leomelki.loupgarou.classes.LGCustomItems;
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import fr.leomelki.loupgarou.classes.LGGame;
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import fr.leomelki.loupgarou.classes.LGPlayer;
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import fr.leomelki.loupgarou.classes.LGPlayer.LGChooseCallback;
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import fr.leomelki.loupgarou.events.LGPreDayStartEvent;
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import fr.leomelki.loupgarou.utils.VariousUtils;
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public class RPretre extends Role{
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static ItemStack[] items = new ItemStack[9];
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static {
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items[3] = new ItemStack(Material.IRON_NUGGET);
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ItemMeta meta = items[3].getItemMeta();
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meta.setDisplayName("§7§lNe rien faire");
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meta.setLore(Arrays.asList("§8Passez votre tour"));
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items[3].setItemMeta(meta);
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items[5] = new ItemStack(Material.ROTTEN_FLESH);
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meta = items[5].getItemMeta();
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meta.setDisplayName("§2§lRessuciter");
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meta.setLore(Arrays.asList(
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"§8Tu peux ressusciter un §a§lVillageois",
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"§8mort précédemment pendant la partie."));
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items[5].setItemMeta(meta);
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}
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public RPretre(LGGame game) {
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super(game);
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}
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@Override
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public String getName() {
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return "§a§lPrêtre";
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}
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@Override
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public String getFriendlyName() {
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return "du "+getName();
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}
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@Override
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public String getShortDescription() {
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return "Tu gagnes avec le §a§lVillage";
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}
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@Override
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public String getDescription() {
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return "Tu gagnes avec le §a§lVillage§f. Une fois dans la partie, tu peux ressusciter parmi les morts un membre du §a§lVillage§f, qui reviendra à la vie sans ses pouvoirs.";
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}
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@Override
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public String getTask() {
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return "Veux-tu ressusciter un allié défunt ?";
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}
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@Override
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public String getBroadcastedTask() {
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return "Le "+getName()+"§9 récite ses ouvrages...";
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}
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@Override
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public RoleType getType() {
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return RoleType.VILLAGER;
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}
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@Override
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public RoleWinType getWinType() {
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return RoleWinType.VILLAGE;
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}
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@Override
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public int getTimeout() {
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return 30;
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}
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@Override
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public boolean hasPlayersLeft() {
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for(LGPlayer pretre : getPlayers())
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for(LGPlayer lgp : getGame().getInGame())
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if(lgp.isDead() && (lgp.getRoleType() == RoleType.VILLAGER || lgp.getRoleType() == pretre.getRoleType()))
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return super.hasPlayersLeft();
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return false;
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}
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Runnable callback;
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public void openInventory(Player player) {
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inMenu = true;
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Inventory inventory = Bukkit.createInventory(null, 9, "§7Veux-tu réssuciter quelqu'un ?");
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inventory.setContents(items.clone());
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player.closeInventory();
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player.openInventory(inventory);
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}
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WrappedDataWatcherObject invisible = new WrappedDataWatcherObject(0, WrappedDataWatcher.Registry.get(Byte.class));
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@SuppressWarnings("deprecation")
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@Override
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protected void onNightTurn(LGPlayer player, Runnable callback) {
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player.showView();
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for(LGPlayer lgp : getGame().getInGame())
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if(lgp.isDead() && (lgp.getRoleType() == RoleType.VILLAGER || lgp.getRoleType() == player.getRoleType())){
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if(lgp.getPlayer() != null) {
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player.getPlayer().showPlayer(lgp.getPlayer());
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WrapperPlayServerEntityMetadata meta = new WrapperPlayServerEntityMetadata();
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meta.setEntityID(lgp.getPlayer().getEntityId());
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meta.setMetadata(Arrays.asList(new WrappedWatchableObject(invisible, (byte)0)));
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meta.sendPacket(player.getPlayer());
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System.out.println("Spawning "+lgp.getName()+" for prêtre ("+player.getName()+")");
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}
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}else
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player.getPlayer().hidePlayer(lgp.getPlayer());
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this.callback = callback;
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openInventory(player.getPlayer());
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}
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@Override
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protected void onNightTurnTimeout(LGPlayer player) {
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player.getPlayer().getInventory().setItem(8, null);
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player.stopChoosing();
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closeInventory(player.getPlayer());
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player.canSelectDead = false;
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player.getPlayer().updateInventory();
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hidePlayers(player);
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//player.sendTitle("§cVous n'infectez personne", "§4Vous avez mis trop de temps à vous décider...", 80);
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player.sendMessage("§6Tu n'as rien fait cette nuit.");
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}
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private void hidePlayers(LGPlayer player) {
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if(player.getPlayer() != null) {
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for(LGPlayer lgp : getGame().getInGame())
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if(lgp.getPlayer() != null && lgp != player)
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player.getPlayer().hidePlayer(lgp.getPlayer());
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}
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}
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boolean inMenu = false;
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ArrayList<LGPlayer> ressucited = new ArrayList<LGPlayer>();
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private void closeInventory(Player p) {
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inMenu = false;
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p.closeInventory();
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}
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@EventHandler
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public void onInventoryClick(InventoryClickEvent e) {
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ItemStack item = e.getCurrentItem();
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Player player = (Player)e.getWhoClicked();
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LGPlayer lgp = LGPlayer.thePlayer(player);
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if(lgp.getRole() != this || item == null || item.getItemMeta() == null)return;
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if(item.getItemMeta().getDisplayName().equals(items[3].getItemMeta().getDisplayName())) {
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e.setCancelled(true);
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closeInventory(player);
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lgp.sendMessage("§6Tu n'as rien fait cette nuit.");
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hidePlayers(lgp);
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lgp.hideView();
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callback.run();
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}else if(item.getItemMeta().getDisplayName().equals(items[5].getItemMeta().getDisplayName())) {
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e.setCancelled(true);
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closeInventory(player);
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player.getInventory().setItem(8, items[3]);
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player.updateInventory();
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//Pour éviter les missclick
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WrapperPlayServerHeldItemSlot held = new WrapperPlayServerHeldItemSlot();
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held.setSlot(0);
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held.sendPacket(player);
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lgp.sendMessage("§6Choisissez qui réssuciter.");
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lgp.canSelectDead = true;
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lgp.choose(new LGChooseCallback() {
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@Override
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public void callback(LGPlayer choosen) {
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if(choosen != null) {
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if(!choosen.isDead())
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lgp.sendMessage("§7§l"+choosen.getName()+"§c n'est pas mort.");
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else if(lgp.getRoleType() == RoleType.LOUP_GAROU && choosen.getRoleType() == RoleType.NEUTRAL) {
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lgp.sendMessage("§7§l"+choosen.getName()+"§c ne faisait ni partie du §a§lVillage§6 ni des §c§lLoups§6.");
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}else if(lgp.getRoleType() != RoleType.LOUP_GAROU && choosen.getRoleType() != RoleType.VILLAGER) {
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lgp.sendMessage("§7§l"+choosen.getName()+"§c ne faisait pas partie du §a§lVillage§6.");
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} else {
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player.getInventory().setItem(8, null);
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player.updateInventory();
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lgp.stopChoosing();
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lgp.canSelectDead = false;
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lgp.sendMessage("§6Tu as ramené §7§l"+choosen.getName()+"§6 à la vie.");
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lgp.sendActionBarMessage("§7§l"+choosen.getName()+"§6 sera réssucité");
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ressucited.add(choosen);
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getPlayers().remove(lgp);//Pour éviter qu'il puisse sauver plusieurs personnes.
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choosen.sendMessage("§6Tu vas être réssucité en tant que §a§lVillageois§6.");
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hidePlayers(lgp);
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lgp.hideView();
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callback.run();
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}
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}
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}
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}, lgp);
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}
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}
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@EventHandler
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public void onClick(PlayerInteractEvent e) {
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Player player = e.getPlayer();
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LGPlayer lgp = LGPlayer.thePlayer(player);
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if(lgp.getRole() == this) {
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if(e.getItem() != null && e.getItem().hasItemMeta() && e.getItem().getItemMeta().getDisplayName().equals(items[3].getItemMeta().getDisplayName())) {
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e.setCancelled(true);
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player.getInventory().setItem(8, null);
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player.updateInventory();
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lgp.stopChoosing();
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lgp.sendMessage("§6Tu n'as rien fait cette nuit.");
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lgp.canSelectDead = false;
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hidePlayers(lgp);
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callback.run();
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}
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}
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}
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@EventHandler(priority = EventPriority.HIGHEST)
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public void onDayStart(LGPreDayStartEvent e) {
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if(e.getGame() == getGame())
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if(ressucited.size() > 0) {
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for(LGPlayer lgp : ressucited) {
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if(lgp.getPlayer() == null || !lgp.isDead())
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continue;
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lgp.setDead(false);
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lgp.getCache().reset();
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RVillageois villagers = null;
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for(Role role : getGame().getRoles())
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if(role instanceof RVillageois)
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villagers = (RVillageois)role;
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if(villagers == null)
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getGame().getRoles().add(villagers = new RVillageois(getGame()));
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villagers.join(lgp, false);//Le joueur réssucité rejoint les villageois.
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lgp.setRole(villagers);
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lgp.getPlayer().removePotionEffect(PotionEffectType.INVISIBILITY);
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lgp.getPlayer().getInventory().setHelmet(null);
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lgp.getPlayer().updateInventory();
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LGCustomItems.updateItem(lgp);
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lgp.joinChat(getGame().getDayChat());//Pour qu'il ne parle plus dans le chat des morts (et ne le voit plus) et qu'il parle dans le chat des vivants
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VariousUtils.setWarning(lgp.getPlayer(), true);
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getGame().updateRoleScoreboard();
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getGame().broadcastMessage("§7§l"+lgp.getName()+"§6 a été ressuscité cette nuit.");
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for(LGPlayer player : getGame().getInGame())
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if(player.getPlayer() != null && player != lgp) {
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player.getPlayer().showPlayer(lgp.getPlayer());
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}
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}
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ressucited.clear();
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}
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}
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@EventHandler
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public void onQuitInventory(InventoryCloseEvent e) {
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if(e.getInventory() instanceof CraftInventoryCustom) {
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LGPlayer player = LGPlayer.thePlayer((Player)e.getPlayer());
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if(player.getRole() == this && inMenu) {
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new BukkitRunnable() {
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@Override
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public void run() {
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e.getPlayer().openInventory(e.getInventory());
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}
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}.runTaskLater(MainLg.getInstance(), 1);
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}
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}
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}
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}
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