f79609c0a6
Envoi du projet sur GitHub (non privé)
122 lines
2.9 KiB
Java
122 lines
2.9 KiB
Java
/**
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* PacketWrapper - ProtocolLib wrappers for Minecraft packets
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* Copyright (C) dmulloy2 <http://dmulloy2.net>
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* Copyright (C) Kristian S. Strangeland
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package fr.leomelki.com.comphenix.packetwrapper;
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import org.bukkit.WorldType;
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import com.comphenix.protocol.PacketType;
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import com.comphenix.protocol.events.PacketContainer;
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import com.comphenix.protocol.wrappers.EnumWrappers.Difficulty;
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import com.comphenix.protocol.wrappers.EnumWrappers.NativeGameMode;
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public class WrapperPlayServerRespawn extends AbstractPacket {
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public static final PacketType TYPE = PacketType.Play.Server.RESPAWN;
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public WrapperPlayServerRespawn() {
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super(new PacketContainer(TYPE), TYPE);
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handle.getModifier().writeDefaults();
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}
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public WrapperPlayServerRespawn(PacketContainer packet) {
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super(packet, TYPE);
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}
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/**
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* Retrieve Dimension.
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* <p>
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* Notes: -1: The Nether, 0: The Overworld, 1: The End
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*
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* @return The current Dimension
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*/
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public int getDimension() {
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return handle.getIntegers().read(0);
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}
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/**
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* Set Dimension.
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*
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* @param value - new value.
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*/
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public void setDimension(int value) {
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handle.getIntegers().write(0, value);
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}
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/**
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* Retrieve Difficulty.
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* <p>
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* Notes: 0 thru 3 for Peaceful, Easy, Normal, Hard.
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*
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* @return The current Difficulty
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*/
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public Difficulty getDifficulty() {
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return handle.getDifficulties().read(0);
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}
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/**
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* Set Difficulty.
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*
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* @param value - new value.
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*/
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public void setDifficulty(Difficulty value) {
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handle.getDifficulties().write(0, value);
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}
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/**
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* Retrieve Gamemode.
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* <p>
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* Notes: 0: survival, 1: creative, 2: adventure. The hardcore flag is not
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* included
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*
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* @return The current Gamemode
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*/
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public NativeGameMode getGamemode() {
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return handle.getGameModes().read(0);
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}
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/**
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* Set Gamemode.
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*
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* @param value - new value.
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*/
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public void setGamemode(NativeGameMode value) {
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handle.getGameModes().write(0, value);
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}
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/**
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* Retrieve Level Type.
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* <p>
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* Notes: same as Join Game
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*
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* @return The current Level Type
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*/
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public WorldType getLevelType() {
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return handle.getWorldTypeModifier().read(0);
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}
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/**
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* Set Level Type.
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*
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* @param value - new value.
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*/
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public void setLevelType(WorldType value) {
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handle.getWorldTypeModifier().write(0, value);
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}
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}
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