LoupGarou/src/main/java/fr/leomelki/com/comphenix/packetwrapper/WrapperPlayServerCustomSoundEffect.java
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2020-03-17 18:46:26 +01:00

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Java

/**
* PacketWrapper - ProtocolLib wrappers for Minecraft packets
* Copyright (C) dmulloy2 <http://dmulloy2.net>
* Copyright (C) Kristian S. Strangeland
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package fr.leomelki.com.comphenix.packetwrapper;
import com.comphenix.protocol.PacketType;
import com.comphenix.protocol.events.PacketContainer;
import com.comphenix.protocol.wrappers.EnumWrappers.SoundCategory;
import com.comphenix.protocol.wrappers.MinecraftKey;
public class WrapperPlayServerCustomSoundEffect extends AbstractPacket {
public static final PacketType TYPE =
PacketType.Play.Server.CUSTOM_SOUND_EFFECT;
public WrapperPlayServerCustomSoundEffect() {
super(new PacketContainer(TYPE), TYPE);
handle.getModifier().writeDefaults();
}
public WrapperPlayServerCustomSoundEffect(PacketContainer packet) {
super(packet, TYPE);
}
/**
* Retrieve Sound Name.
* <p>
* Notes: all known sound effect names can be seen here.
*
* @return The current Sound Name
*/
public MinecraftKey getSoundName() {
return handle.getMinecraftKeys().read(0);
}
/**
* Set Sound Name.
*
* @param value - new value.
*/
public void setSoundName(MinecraftKey value) {
handle.getMinecraftKeys().write(0, value);
}
/**
* Retrieve Sound Category.
* <p>
* Notes: the category that this sound will be played from (current
* categories)
*
* @return The current Sound Category
*/
public SoundCategory getSoundCategory() {
return handle.getSoundCategories().read(0);
}
/**
* Set Sound Category.
*
* @param value - new value.
*/
public void setSoundCategory(SoundCategory value) {
handle.getSoundCategories().write(0, value);
}
/**
* Retrieve Effect Position X.
* <p>
* Notes: effect X multiplied by 8 (fixed-point number with only 3 bits
* dedicated to the fractional part)
*
* @return The current Effect Position X
*/
public int getX() {
return handle.getIntegers().read(0);
}
/**
* Set Effect Position X.
*
* @param value - new value.
*/
public void setX(int value) {
handle.getIntegers().write(0, value);
}
/**
* Retrieve Effect Position Y.
* <p>
* Notes: effect Y multiplied by 8 (fixed-point number with only 3 bits
* dedicated to the fractional part)
*
* @return The current Effect Position Y
*/
public int getY() {
return handle.getIntegers().read(1);
}
/**
* Set Effect Position Y.
*
* @param value - new value.
*/
public void setY(int value) {
handle.getIntegers().write(1, value);
}
/**
* Retrieve Effect Position Z.
* <p>
* Notes: effect Z multiplied by 8 (fixed-point number with only 3 bits
* dedicated to the fractional part)
*
* @return The current Effect Position Z
*/
public int getZ() {
return handle.getIntegers().read(2);
}
/**
* Set Effect Position Z.
*
* @param value - new value.
*/
public void setZ(int value) {
handle.getIntegers().write(2, value);
}
/**
* Retrieve Volume.
* <p>
* Notes: 1 is 100%, can be more
*
* @return The current Volume
*/
public float getVolume() {
return handle.getFloat().read(0);
}
/**
* Set Volume.
*
* @param value - new value.
*/
public void setVolume(float value) {
handle.getFloat().write(0, value);
}
/**
* Retrieve Pitch.
* <p>
* Notes: 63 is 100%, can be more
*
* @return The current Pitch
*/
public float getPitch() {
return handle.getFloat().read(1);
}
/**
* Set Pitch.
*
* @param value - new value.
*/
public void setPitch(float value) {
handle.getFloat().write(1, value);
}
}