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Tetris/Models/Game.cs
2022-04-06 11:15:55 +02:00

43 lines
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825 B
C#

using System.ComponentModel;
namespace Tetris.Models;
public class Party : INotifyPropertyChanged
{
private int _score;
private string _userName;
public Party(string userName)
{
_userName = userName;
}
public string UserName
{
get => _userName;
set
{
_userName = value;
OnPropertyChanged("UserName");
}
}
public int Score
{
get => _score;
set
{
_score = value;
OnPropertyChanged("Score");
}
}
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged(string propertyName)
{
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}