96 lines
No EOL
3 KiB
C#
96 lines
No EOL
3 KiB
C#
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using System;
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using System.ComponentModel;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Threading;
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using Tetris.Models;
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using Color = System.Drawing.Color;
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namespace Tetris.ViewsModels;
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public class GameViewModel : INotifyPropertyChanged
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{
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public event PropertyChangedEventHandler? PropertyChanged;
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public static readonly Game Game = new("...", new Grid(new Color[20, 40]));
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private const int RendererHertz = 5;
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private const int GameRendererHertz = (1 / RendererHertz) * 1000;
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private const int Multiplier = 10;
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private readonly int _width = (Game.Grid.MaxGrid.X + 1) * Multiplier;
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private readonly int _height = (Game.Grid.MaxGrid.Y + 1) * Multiplier;
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private readonly WriteableBitmap _writeableBitmap;
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public GameViewModel()
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{
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_writeableBitmap = BitmapFactory.New(_width, _height);
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var dispatcherRenderTimer = new DispatcherTimer
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{
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Interval = new TimeSpan(0, 0, 0, 0, GameRendererHertz)
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};
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dispatcherRenderTimer.Tick += Render;
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dispatcherRenderTimer.Start();
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var dispatcherUpdateTimer = new DispatcherTimer
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{
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Interval = new TimeSpan(0, 0, 0, 0, 100)
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};
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dispatcherUpdateTimer.Tick += Update;
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dispatcherUpdateTimer.Start();
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}
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public ImageSource Source => _writeableBitmap;
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private void Render(object? sender, EventArgs eventArgs)
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{
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_writeableBitmap.Lock();
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_writeableBitmap.Clear(Colors.Black);
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var colorGrid = Game.Grid.CGrid;
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for (var x = 0; x < Game.Grid.MaxGrid.X + 1; x++)
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{
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for (var y = 0; y < Game.Grid.MaxGrid.Y + 1; y++)
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{
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if (colorGrid[x, y] == Color.Empty) continue;
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var startX = x * Multiplier;
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var startY = y * Multiplier;
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_writeableBitmap.FillRectangle(startX, startY, startX + Multiplier, startY + Multiplier, colorGrid[x, y].ToArgb());
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}
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}
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var tetrominoeWidth = Game.CurrentTetrominoe?.Shape.GetLength(0);
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var tetrominoeHeight = Game.CurrentTetrominoe?.Shape.GetLength(1);
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for (int x = 0; x < tetrominoeWidth; x++)
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{
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for (int y = 0; y < tetrominoeHeight; y++)
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{
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var currentPiece = Game.CurrentTetrominoe!;
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if (currentPiece.Shape[x, y] == false) continue;
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var color = currentPiece.Color;
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var startX = (currentPiece.Coordinates.X + x) * Multiplier;
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var startY = (currentPiece.Coordinates.Y + y) * Multiplier;
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_writeableBitmap.FillRectangle(startX, startY, startX + Multiplier, startY + Multiplier, color.ToArgb());
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}
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}
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_writeableBitmap.Unlock();
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}
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private void Update(object? sender, EventArgs eventArgs)
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{
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Game.CurrentTetrominoe?.GoDown();
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if (Game.HitBottom())
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{
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Game.PrintTetrominoe();
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}
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}
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} |