using System; using System.Drawing; using NUnit.Framework; using Tetris.Models; namespace TestTetris; public class GameTest { private Game g; [SetUp] public void SetUp() { g = new("test", new Grid(new Color[10,20])); Console.Out.WriteLine("===={Grid w/ Tetrominoe}===="); Console.Out.WriteLine(g.Grid.ToString(g.CurrentTetrominoe)); Console.Out.WriteLine("============================"); } [Test] public void HitBottom() { for (int i = 1; i < (g.Grid.MaxGrid.Y+1)-g.CurrentTetrominoe.Shape.GetLength(1)+1; i++) { g.CurrentTetrominoe.GoDown(); Console.Out.WriteLine(g.Grid.ToString(g.CurrentTetrominoe)); } Assert.AreEqual(true, g.HitBottom()); } [Test] public void HitTop() { Assert.False(g.HitTop()); for (int x = 0; x <= g.Grid.MaxGrid.X; x++) g.Grid.CGrid[x,g.CurrentTetrominoe.Shape.GetLength(1)] = Color.Red; Console.Out.WriteLine(g.Grid.ToString(g.CurrentTetrominoe)); Assert.True(g.HitTop()); } }