Change to binding element
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parent
39bc524922
commit
f238c1a720
3 changed files with 58 additions and 51 deletions
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@ -4,8 +4,8 @@
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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mc:Ignorable="d"
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mc:Ignorable="d"
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Title="GameWindow" Height="450" Width="800">
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Title="GameWindow" Width="{Binding Width}" Height="{Binding Height}">
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<Grid>
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<Grid>
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<Image x:Name="ImageControl" />
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<Image Source="{Binding Source}" />
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</Grid>
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</Grid>
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</Window>
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</Window>
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@ -10,7 +10,7 @@ public partial class GameWindow : Window
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{
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{
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AttachConsole(-1);
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AttachConsole(-1);
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InitializeComponent();
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InitializeComponent();
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new GameModel((int)Width, (int)Height, ImageControl);
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DataContext = new GameViewModel();
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}
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}
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[DllImport("kernel32.dll")]
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[DllImport("kernel32.dll")]
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@ -1,21 +1,24 @@
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using System;
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using System;
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using System.Windows.Controls;
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using System.ComponentModel;
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using System.Windows.Media;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Media.Imaging;
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using System.Windows.Threading;
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using System.Windows.Threading;
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namespace Tetris.ViewsModels;
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namespace Tetris.ViewsModels;
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public class GameModel
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public class GameViewModel : INotifyPropertyChanged
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{
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{
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public event PropertyChangedEventHandler? PropertyChanged;
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private const int RendererHertz = 5;
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private const int RendererHertz = 5;
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private const int GameRendererHertz = (1 / RendererHertz) * 1000;
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private const int GameRendererHertz = (1 / RendererHertz) * 1000;
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private readonly int _width = 480, _height = 640;
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private readonly WriteableBitmap _writeableBitmap;
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private readonly WriteableBitmap _writeableBitmap;
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public GameModel(int width, int height, Image image)
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public GameViewModel()
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{
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{
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_writeableBitmap = BitmapFactory.New(width, height);
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_writeableBitmap = BitmapFactory.New(_width, _height);
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image.Source = _writeableBitmap;
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// image.Source = _writeableBitmap;
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var dispatcherRenderTimer = new DispatcherTimer
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var dispatcherRenderTimer = new DispatcherTimer
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{
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{
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@ -34,6 +37,10 @@ public class GameModel
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dispatcherUpdateTimer.Start();
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dispatcherUpdateTimer.Start();
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}
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}
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public int Width => _width;
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public int Height => _height;
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public ImageSource Source => _writeableBitmap;
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private void Render(object? sender, EventArgs eventArgs)
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private void Render(object? sender, EventArgs eventArgs)
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{
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{
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_writeableBitmap.Lock();
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_writeableBitmap.Lock();
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