Fix game over, add username and persistent scoreboard
This commit is contained in:
parent
17f1d0f108
commit
ced732fda4
10 changed files with 131 additions and 17 deletions
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@ -28,6 +28,16 @@ public class Game : INotifyPropertyChanged {
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}
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}
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}
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}
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private bool _playing = true;
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public bool Playing {
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get => _playing;
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set {
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_playing = value;
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OnPropertyChanged("Playing");
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}
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}
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private Grid _grid;
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private Grid _grid;
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public Grid Grid => _grid;
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public Grid Grid => _grid;
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@ -78,8 +88,14 @@ public class Game : INotifyPropertyChanged {
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return;
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return;
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_grid.PrintTetrominoe(_currentTetrominoe);
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_grid.PrintTetrominoe(_currentTetrominoe);
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if (Playing) {
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_currentTetrominoe = _nextTetrominoe;
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_currentTetrominoe = _nextTetrominoe;
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_nextTetrominoe = GetNewTetrominoe();
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_nextTetrominoe = GetNewTetrominoe();
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} else {
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_currentTetrominoe = null;
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_nextTetrominoe = null;
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}
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}
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}
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public Tetrominoe GetNewTetrominoe() {
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public Tetrominoe GetNewTetrominoe() {
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@ -87,6 +103,14 @@ public class Game : INotifyPropertyChanged {
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return new Tetrominoe(_grid, tetrominoes[_random.Next(tetrominoes.Count)]);
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return new Tetrominoe(_grid, tetrominoes[_random.Next(tetrominoes.Count)]);
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}
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}
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public void SaveGame() {
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Console.WriteLine("Game over");
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using var db = new ScoreContext();
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var score = new Score{Points = Score, UserName = UserName};
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db.Scores.Add(score);
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db.SaveChanges();
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}
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public event PropertyChangedEventHandler PropertyChanged;
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public event PropertyChangedEventHandler PropertyChanged;
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protected virtual void OnPropertyChanged(string propertyName)
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protected virtual void OnPropertyChanged(string propertyName)
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11
Tetris/Models/Score.cs
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11
Tetris/Models/Score.cs
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@ -0,0 +1,11 @@
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namespace Tetris.Models;
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public class Score {
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public int Id { get; set; }
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public int Points { get; set; }
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public string UserName { get; set; }
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public override string ToString() {
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return UserName + ": " + Points;
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}
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}
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12
Tetris/Models/ScoreContext.cs
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12
Tetris/Models/ScoreContext.cs
Normal file
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@ -0,0 +1,12 @@
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using Microsoft.EntityFrameworkCore;
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namespace Tetris.Models;
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public class ScoreContext : DbContext {
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public DbSet<Score> Scores { get; set; }
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protected override void OnConfiguring(DbContextOptionsBuilder optionsBuilder)
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{
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optionsBuilder.UseSqlite(@"Data Source=.\Resources\db.sl3");
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}
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}
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@ -20,11 +20,21 @@
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<EmbeddedResource Include="Resources\tetrominoes.json">
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<EmbeddedResource Include="Resources\tetrominoes.json">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</EmbeddedResource>
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</EmbeddedResource>
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<None Remove="Resources\db.sl3" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="EntityFramework" Version="6.4.4" />
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<PackageReference Include="Microsoft.EntityFrameworkCore" Version="7.0.0-preview.4.22229.2" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="7.0.0-preview.4.22229.2">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="7.0.0-preview.4.22229.2" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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<PackageReference Include="Pastel" Version="3.0.0" />
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<PackageReference Include="Pastel" Version="3.0.0" />
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<PackageReference Include="System.Configuration.ConfigurationManager" Version="7.0.0-preview.4.22229.4" />
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<PackageReference Include="System.Data.SQLite.EF6" Version="1.0.116" />
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<PackageReference Include="WriteableBitmapEx" Version="1.6.8" />
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<PackageReference Include="WriteableBitmapEx" Version="1.6.8" />
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</ItemGroup>
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</ItemGroup>
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@ -6,7 +6,19 @@
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mc:Ignorable="d"
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mc:Ignorable="d"
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Title="GameWindow" Width="{Binding Width}" Height="{Binding Height}" KeyDown="UIElement_OnKeyDown">
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Title="GameWindow" Width="{Binding Width}" Height="{Binding Height}" KeyDown="UIElement_OnKeyDown">
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<Grid Background="Black">
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<Grid Background="Black">
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<StackPanel>
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<TextBlock Text="{Binding ScoreText}" Foreground="White" FontSize="32" />
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<TextBlock Text="{Binding ScoreText}" Foreground="White" FontSize="32" />
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<TextBlock Text="{Binding UserNameText}" Foreground="White" FontSize="32" />
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<TextBlock Text="Scoreboard :" Foreground="White" FontSize="32" Margin="0 10 0 0" />
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<ListView ItemsSource="{Binding ScoreBoard}" Background="Black" HorizontalAlignment="Left" MaxWidth="500">
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<ListView.ItemContainerStyle>
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<Style TargetType="{x:Type ListViewItem}">
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<Setter Property="Background" Value="Black" />
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<Setter Property="Foreground" Value="White" />
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</Style>
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</ListView.ItemContainerStyle>
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</ListView>
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</StackPanel>
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<Image Source="{Binding Source}" />
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<Image Source="{Binding Source}" />
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</Grid>
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</Grid>
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</Window>
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</Window>
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@ -13,11 +13,19 @@ public partial class GameWindow
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DataContext = new GameViewModel();
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DataContext = new GameViewModel();
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}
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}
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public void Start(string userName) {
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GameViewModel.Game.UserName = userName;
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Show();
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}
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[DllImport("kernel32.dll")]
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[DllImport("kernel32.dll")]
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private static extern bool AttachConsole(int dwProcessId);
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private static extern bool AttachConsole(int dwProcessId);
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private void UIElement_OnKeyDown(object sender, KeyEventArgs e)
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private void UIElement_OnKeyDown(object sender, KeyEventArgs e)
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{
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{
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if (!GameViewModel.Game.Playing)
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return;
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switch (e.Key)
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switch (e.Key)
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{
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{
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// If key is space
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// If key is space
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@ -10,7 +10,12 @@
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<Grid>
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<Grid>
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<Image Source="pack://application:,,,/Resources/tetris.png" Stretch="Fill" HorizontalAlignment="Center"
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<Image Source="pack://application:,,,/Resources/tetris.png" Stretch="Fill" HorizontalAlignment="Center"
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VerticalAlignment="Center" />
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VerticalAlignment="Center" />
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<StackPanel>
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<TextBox HorizontalAlignment="Center" VerticalAlignment="Center" TextAlignment="Center" Width="100"
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Height="20" Margin="0 200 0 0" Name="UserName" Text="{Binding UserName, Mode=TwoWay,
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UpdateSourceTrigger=LostFocus}" />
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<Button Click="StartButton_OnClick" HorizontalAlignment="Center" VerticalAlignment="Center" Width="100"
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<Button Click="StartButton_OnClick" HorizontalAlignment="Center" VerticalAlignment="Center" Width="100"
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Height="50" Content="Start" Margin="0 200 0 0" />
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Height="50" Content="Start" Margin="0 10 0 0" />
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</StackPanel>
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</Grid>
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</Grid>
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</Window>
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</Window>
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@ -1,6 +1,8 @@
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using System;
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using System;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Windows;
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using System.Windows;
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using Microsoft.EntityFrameworkCore;
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using Tetris.Models;
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using Tetris.ViewsModels;
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using Tetris.ViewsModels;
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namespace Tetris.Views;
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namespace Tetris.Views;
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@ -10,8 +12,9 @@ namespace Tetris.Views;
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/// </summary>
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/// </summary>
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public partial class MainWindow
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public partial class MainWindow
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{
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{
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public MainWindow()
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public MainWindow() {
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{
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using var db = new ScoreContext();
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db.Database.Migrate();
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AttachConsole(-1);
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AttachConsole(-1);
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DataContext = new ViewModel();
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DataContext = new ViewModel();
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InitializeComponent();
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InitializeComponent();
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@ -23,7 +26,7 @@ public partial class MainWindow
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private void StartButton_OnClick(object sender, RoutedEventArgs e)
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private void StartButton_OnClick(object sender, RoutedEventArgs e)
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{
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{
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Console.WriteLine("Start game...");
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Console.WriteLine("Start game...");
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new GameWindow().Show();
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new GameWindow().Start(((ViewModel) DataContext).UserName);
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Close();
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Close();
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}
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}
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}
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}
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@ -1,8 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System;
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using System.ComponentModel;
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using System.ComponentModel;
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using System.Windows.Controls;
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using System.Linq;
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using System.Windows.Media;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Media.Imaging;
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using System.Windows.Threading;
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using System.Windows.Threading;
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@ -30,12 +29,11 @@ public class GameViewModel : INotifyPropertyChanged
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private readonly int _height = (Game.Grid.MaxGrid.Y + 1) * Multiplier;
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private readonly int _height = (Game.Grid.MaxGrid.Y + 1) * Multiplier;
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private readonly WriteableBitmap _writeableBitmap;
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private readonly WriteableBitmap _writeableBitmap;
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private readonly int _colorLine = 0xFFFFFF;
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private readonly int _colorLine = 0xFFFFFF;
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private bool _isPaused;
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private uint _countDown;
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private uint _countDown;
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private string _scoreText = "";
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private string _scoreText = "";
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private string _userNameText = "";
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public GameViewModel()
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public GameViewModel() {
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{
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_writeableBitmap = BitmapFactory.New(_width, _height);
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_writeableBitmap = BitmapFactory.New(_width, _height);
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var dispatcherRenderTimer = new DispatcherTimer
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var dispatcherRenderTimer = new DispatcherTimer
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@ -67,11 +65,29 @@ public class GameViewModel : INotifyPropertyChanged
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}
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}
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}
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}
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public List<Score> ScoreBoard {
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get {
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using var db = new ScoreContext();
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return db.Scores.ToList();
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}
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}
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public string UserNameText
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{
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get => _userNameText;
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set
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{
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_userNameText = value;
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OnPropertyChanged("UserNameText");
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}
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}
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private void Render(object? sender, EventArgs eventArgs)
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private void Render(object? sender, EventArgs eventArgs)
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{
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{
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_writeableBitmap.Lock();
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_writeableBitmap.Lock();
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_writeableBitmap.Clear(Colors.Black);
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_writeableBitmap.Clear(Colors.Black);
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ScoreText = "Score: " + Game.Score;
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ScoreText = "Score: " + Game.Score;
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UserNameText = "Username: " + Game.UserName;
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var colorGrid = Game.Grid.CGrid;
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var colorGrid = Game.Grid.CGrid;
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for (var x = 0; x < Game.Grid.MaxGrid.X + 1; x++)
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for (var x = 0; x < Game.Grid.MaxGrid.X + 1; x++)
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@ -113,7 +129,7 @@ public class GameViewModel : INotifyPropertyChanged
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private void Update(object? sender, EventArgs eventArgs)
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private void Update(object? sender, EventArgs eventArgs)
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{
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{
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if (_isPaused)
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if (!Game.Playing)
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{
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{
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return;
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return;
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}
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}
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@ -135,7 +151,9 @@ public class GameViewModel : INotifyPropertyChanged
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if (Game.HitTop())
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if (Game.HitTop())
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{
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{
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_isPaused = true;
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Game.Playing = false;
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Game.PrintTetrominoe();
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Game.SaveGame();
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}
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}
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}
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}
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}
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}
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@ -6,6 +6,17 @@ public class ViewModel : INotifyPropertyChanged
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{
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{
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public event PropertyChangedEventHandler? PropertyChanged;
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public event PropertyChangedEventHandler? PropertyChanged;
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private string _userName = "Player";
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public string UserName {
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get { return _userName; }
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set
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{
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_userName = value;
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OnPropertyChanged("UserName");
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}
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}
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protected virtual void OnPropertyChanged(string propertyName)
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protected virtual void OnPropertyChanged(string propertyName)
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{
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{
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PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
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PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
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