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Fix and add score text

This commit is contained in:
p2111528 2022-06-07 15:05:10 +02:00 committed by flifloo
parent e441c451db
commit 8fc2ad081f
6 changed files with 92 additions and 34 deletions

View file

@ -133,14 +133,16 @@ public class GridTest {
[Test]
public void LineFull() {
Console.Out.WriteLine(g.ToString());
Assert.False(g.LineFull());
Assert.AreEqual(-1, g.LineFull());
int line = random.Next(g.MinGrid.Y, g.MaxGrid.Y);
for (int x = 0; x < ig.GetLength(0); x++)
ig[x, ig.GetLength(1) - 1] = Color.Aqua;
ig[x, line] = Color.Aqua;
Console.Out.WriteLine("==========");
Console.Out.WriteLine(g.ToString());
Assert.True(g.LineFull());
Assert.AreEqual(line, g.LineFull());
}
[Test]
@ -150,16 +152,17 @@ public class GridTest {
ig[x, y] = Color.FromArgb(random.Next(256), random.Next(256), random.Next(256));
}
int line = random.Next(g.MinGrid.Y, g.MaxGrid.Y);
for (int x = 0; x < ig.GetLength(0); x++)
ig[x, ig.GetLength(1) - 1] = Color.Aqua;
ig[x, line] = Color.Aqua;
Color[,] olg_grid = (Color[,])ig.Clone();
Console.Out.WriteLine(g.ToString());
g.ClearLine();
g.ClearLine(line);
Console.Out.WriteLine("==========");
Console.Out.WriteLine(g.ToString());
for (uint x = 0; x < ig.GetLength(0); x++)
for (uint y = 1; y < ig.GetLength(1); y++) {
for (uint y = 1; y <= line; y++) {
Assert.AreEqual(olg_grid[x, y-1], ig[x,y]);
}

View file

@ -61,12 +61,16 @@ public class Game : INotifyPropertyChanged {
return _grid.MinGrid.Y == _currentTetrominoe.Coordinates.Y;
}
public bool LineFull() {
return _grid.LineFull();
}
public void ClearLine()
{
int line = _grid.LineFull();
public void ClearLine() {
_grid.ClearLine();
while (line != -1)
{
_grid.ClearLine(line);
Score += Grid.CGrid.GetLength(0);
line = _grid.LineFull();
}
}
public void PrintTetrominoe() {

View file

@ -38,18 +38,32 @@ public class Grid {
return true;
}
public bool LineFull() {
return Enumerable.Range(0, _grid.GetLength(0)).Select(x => _grid[x, MaxGrid.Y]).All(x => x != Color.Empty);
public int LineFull()
{
for (int y = MaxGrid.Y; y > 0; y--)
{
bool full = true;
for (int x = 0; x <= MaxGrid.X; x++)
if (_grid[x, y] == Color.Empty)
{
full = false;
break;
}
if (full)
return y;
}
public void ClearLine() {
for (int x = 0; x <= MaxGrid.X; x++)
for (int y = MaxGrid.Y; y > 0; y--) {
return -1;
}
public void ClearLine(int line) {
for (int x = MinGrid.X; x <= MaxGrid.X; x++)
for (int y = line; y > MinGrid.Y; y--) {
_grid[x, y] = _grid[x, y - 1];
}
for (int x = 0; x <= MaxGrid.X; x++)
_grid[x,0] = Color.Empty;
_grid[x,MinGrid.Y] = Color.Empty;
}
public void PrintTetrominoe(Tetrominoe t) {

View file

@ -6,6 +6,7 @@
mc:Ignorable="d"
Title="GameWindow" Width="{Binding Width}" Height="{Binding Height}" KeyDown="UIElement_OnKeyDown">
<Grid Background="Black">
<TextBlock Text="{Binding ScoreText}" Foreground="White" FontSize="32" />
<Image Source="{Binding Source}" />
</Grid>
</Window>

View file

@ -6,13 +6,11 @@ namespace Tetris.Views;
public partial class GameWindow
{
private static readonly GameViewModel GameViewModel = new();
public GameWindow()
{
AttachConsole(-1);
InitializeComponent();
DataContext = GameViewModel;
DataContext = new GameViewModel();
}
[DllImport("kernel32.dll")]

View file

@ -2,11 +2,13 @@
using System;
using System.ComponentModel;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Threading;
using Tetris.Models;
using Color = System.Drawing.Color;
using Grid = Tetris.Models.Grid;
namespace Tetris.ViewsModels;
@ -14,7 +16,12 @@ public class GameViewModel : INotifyPropertyChanged
{
public event PropertyChangedEventHandler? PropertyChanged;
public static readonly Game Game = new("...", new Grid(new Color[20, 40]));
protected virtual void OnPropertyChanged(string propertyName)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
public static readonly Game Game = new("...", new Grid(new Color[15, 30]));
private const int RendererHertz = 5;
private const int GameRendererHertz = (1 / RendererHertz) * 1000;
@ -22,6 +29,10 @@ public class GameViewModel : INotifyPropertyChanged
private readonly int _width = (Game.Grid.MaxGrid.X + 1) * Multiplier;
private readonly int _height = (Game.Grid.MaxGrid.Y + 1) * Multiplier;
private readonly WriteableBitmap _writeableBitmap;
private readonly int _colorLine = 0xFFFFFF;
private bool _isPaused;
private uint _countDown;
private string _scoreText = "";
public GameViewModel()
{
@ -37,7 +48,7 @@ public class GameViewModel : INotifyPropertyChanged
var dispatcherUpdateTimer = new DispatcherTimer
{
Interval = new TimeSpan(0, 0, 0, 0, 100)
Interval = new TimeSpan(0, 0, 0, 0, 200)
};
dispatcherUpdateTimer.Tick += Update;
@ -45,23 +56,38 @@ public class GameViewModel : INotifyPropertyChanged
}
public ImageSource Source => _writeableBitmap;
public ImageSource RightSource => _writeableBitmap;
public string ScoreText
{
get => _scoreText;
set
{
_scoreText = value;
OnPropertyChanged("ScoreText");
}
}
private void Render(object? sender, EventArgs eventArgs)
{
_writeableBitmap.Lock();
_writeableBitmap.Clear(Colors.Black);
ScoreText = "Score: " + Game.Score;
var colorGrid = Game.Grid.CGrid;
for (var x = 0; x < Game.Grid.MaxGrid.X + 1; x++)
{
var startX = x * Multiplier;
var endX = startX + Multiplier;
for (var y = 0; y < Game.Grid.MaxGrid.Y + 1; y++)
{
if (colorGrid[x, y] == Color.Empty) continue;
var startX = x * Multiplier;
var startY = y * Multiplier;
_writeableBitmap.FillRectangle(startX, startY, startX + Multiplier, startY + Multiplier, colorGrid[x, y].ToArgb());
var endY = startY + Multiplier;
_writeableBitmap.DrawLine(startX, startY, endX, startY, _colorLine);
_writeableBitmap.DrawLine(startX, startY, startX, endY, _colorLine);
if (colorGrid[x, y] == Color.Empty) continue;
_writeableBitmap.FillRectangle(startX, startY, endX, endY, colorGrid[x, y].ToArgb());
}
}
@ -87,17 +113,29 @@ public class GameViewModel : INotifyPropertyChanged
private void Update(object? sender, EventArgs eventArgs)
{
if (_isPaused)
{
return;
}
Game.CurrentTetrominoe?.GoDown();
if (Game.HitBottom())
{
if (_countDown >= 3)
{
Game.PrintTetrominoe();
_countDown = 0;
}
else
_countDown++;
}
if (Game.LineFull())
{
Game.ClearLine();
// TODO: Add score
if (Game.HitTop())
{
_isPaused = true;
}
}
}