Fix and update
This commit is contained in:
parent
1c80d4c05a
commit
562589fc72
3 changed files with 46 additions and 14 deletions
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@ -4,8 +4,8 @@
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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mc:Ignorable="d"
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Title="GameWindow" Width="{Binding Width}" Height="{Binding Height}">
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<Grid>
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Title="GameWindow" Width="{Binding Width}" Height="{Binding Height}" KeyDown="UIElement_OnKeyDown">
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<Grid Background="Black">
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<Image Source="{Binding Source}" />
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</Grid>
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</Window>
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@ -1,18 +1,49 @@
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using System.Runtime.InteropServices;
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using System;
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using System.Runtime.InteropServices;
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using System.Windows;
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using System.Windows.Input;
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using Tetris.ViewsModels;
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namespace Tetris.Views;
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public partial class GameWindow : Window
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{
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private static readonly GameViewModel GameViewModel = new GameViewModel();
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public GameWindow()
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{
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AttachConsole(-1);
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InitializeComponent();
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DataContext = new GameViewModel();
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DataContext = GameViewModel;
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}
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[DllImport("kernel32.dll")]
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private static extern bool AttachConsole(int dwProcessId);
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private void UIElement_OnKeyDown(object sender, KeyEventArgs e)
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{
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// If key is space
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if (e.Key == Key.Space)
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{
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GameViewModel.CurrentTetrominoe.RotateRight();
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}
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// If key is down
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else if (e.Key == Key.Down)
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{
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GameViewModel.CurrentTetrominoe.GoDown();
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}
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// If key is left
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else if (e.Key == Key.Left)
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{
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GameViewModel.CurrentTetrominoe.GoLeft();
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}
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// If key is right
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else if (e.Key == Key.Right)
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{
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GameViewModel.CurrentTetrominoe.GoRight();
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}
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}
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}
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@ -3,6 +3,7 @@
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using System;
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using System.ComponentModel;
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using System.Drawing;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Threading;
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@ -17,17 +18,18 @@ public class GameViewModel : INotifyPropertyChanged
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private const int RendererHertz = 5;
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private const int GameRendererHertz = (1 / RendererHertz) * 1000;
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private readonly int _width = 480, _height = 640;
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private const int Width = 25;
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private const int Height = 50;
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private readonly WriteableBitmap _writeableBitmap;
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private const int GridWidth = 10;
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private const int GridHeight = 20;
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private const int GridWidth = 25;
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private const int GridHeight = 50;
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private static readonly Grid Grid = new(new Color[GridWidth, GridHeight]);
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private readonly Tetrominoe _currentTetrominoe = new(Grid, "J", new Point(10, 10), 0, Color.Aqua);
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private readonly Tetrominoe _currentTetrominoe = new(Grid, "J", new Point(25 / 2, 0), 0, Color.Aqua);
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public GameViewModel()
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{
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_writeableBitmap = BitmapFactory.New(_width, _height);
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_writeableBitmap = BitmapFactory.New(Width, Height);
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var dispatcherRenderTimer = new DispatcherTimer
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{
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@ -39,16 +41,15 @@ public class GameViewModel : INotifyPropertyChanged
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var dispatcherUpdateTimer = new DispatcherTimer
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{
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Interval = new TimeSpan(0, 0, 0, 0, 25)
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Interval = new TimeSpan(0, 0, 0, 0, 100)
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};
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dispatcherUpdateTimer.Tick += Update;
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dispatcherUpdateTimer.Start();
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}
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public int Width => _width;
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public int Height => _height;
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public ImageSource Source => _writeableBitmap;
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public Tetrominoe CurrentTetrominoe => _currentTetrominoe;
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private void Render(object? sender, EventArgs eventArgs)
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{
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@ -73,7 +74,7 @@ public class GameViewModel : INotifyPropertyChanged
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{
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if (!_currentTetrominoe.Shape[x, y]) continue;
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var color = _currentTetrominoe.Color;
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_writeableBitmap.FillRectangle(_currentTetrominoe.Coordinates.X * 10, _currentTetrominoe.Coordinates.Y * 10, _currentTetrominoe.Coordinates.X * 10 + 10, _currentTetrominoe.Coordinates.Y * 10 + 10, color.ToArgb());
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_writeableBitmap.SetPixel(_currentTetrominoe.Coordinates.X + x, _currentTetrominoe.Coordinates.Y + y, color.R, color.G, color.B);
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}
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}
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