Merge branch 'full-line' into 'master'
Full line See merge request tetris-dotnet/tetris!6
This commit is contained in:
commit
17f1d0f108
8 changed files with 117 additions and 59 deletions
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@ -133,14 +133,16 @@ public class GridTest {
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[Test]
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[Test]
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public void LineFull() {
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public void LineFull() {
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Console.Out.WriteLine(g.ToString());
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Console.Out.WriteLine(g.ToString());
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Assert.False(g.LineFull());
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Assert.AreEqual(-1, g.LineFull());
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int line = random.Next(g.MinGrid.Y, g.MaxGrid.Y);
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for (int x = 0; x < ig.GetLength(0); x++)
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for (int x = 0; x < ig.GetLength(0); x++)
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ig[x, ig.GetLength(1) - 1] = Color.Aqua;
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ig[x, line] = Color.Aqua;
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Console.Out.WriteLine("==========");
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Console.Out.WriteLine("==========");
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Console.Out.WriteLine(g.ToString());
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Console.Out.WriteLine(g.ToString());
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Assert.True(g.LineFull());
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Assert.AreEqual(line, g.LineFull());
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}
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}
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[Test]
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[Test]
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@ -150,16 +152,17 @@ public class GridTest {
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ig[x, y] = Color.FromArgb(random.Next(256), random.Next(256), random.Next(256));
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ig[x, y] = Color.FromArgb(random.Next(256), random.Next(256), random.Next(256));
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}
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}
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int line = random.Next(g.MinGrid.Y, g.MaxGrid.Y);
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for (int x = 0; x < ig.GetLength(0); x++)
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for (int x = 0; x < ig.GetLength(0); x++)
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ig[x, ig.GetLength(1) - 1] = Color.Aqua;
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ig[x, line] = Color.Aqua;
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Color[,] olg_grid = (Color[,])ig.Clone();
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Color[,] olg_grid = (Color[,])ig.Clone();
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Console.Out.WriteLine(g.ToString());
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Console.Out.WriteLine(g.ToString());
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g.ClearLine();
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g.ClearLine(line);
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Console.Out.WriteLine("==========");
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Console.Out.WriteLine("==========");
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Console.Out.WriteLine(g.ToString());
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Console.Out.WriteLine(g.ToString());
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for (uint x = 0; x < ig.GetLength(0); x++)
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for (uint x = 0; x < ig.GetLength(0); x++)
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for (uint y = 1; y < ig.GetLength(1); y++) {
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for (uint y = 1; y <= line; y++) {
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Assert.AreEqual(olg_grid[x, y-1], ig[x,y]);
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Assert.AreEqual(olg_grid[x, y-1], ig[x,y]);
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}
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}
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@ -61,12 +61,16 @@ public class Game : INotifyPropertyChanged {
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return _grid.MinGrid.Y == _currentTetrominoe.Coordinates.Y;
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return _grid.MinGrid.Y == _currentTetrominoe.Coordinates.Y;
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}
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}
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public bool LineFull() {
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public void ClearLine()
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return _grid.LineFull();
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{
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}
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int line = _grid.LineFull();
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public void ClearLine() {
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while (line != -1)
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_grid.ClearLine();
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{
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_grid.ClearLine(line);
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Score += Grid.CGrid.GetLength(0);
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line = _grid.LineFull();
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}
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}
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}
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public void PrintTetrominoe() {
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public void PrintTetrominoe() {
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@ -38,18 +38,32 @@ public class Grid {
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return true;
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return true;
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}
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}
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public bool LineFull() {
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public int LineFull()
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return Enumerable.Range(0, _grid.GetLength(0)).Select(x => _grid[x, MaxGrid.Y]).All(x => x != Color.Empty);
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{
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for (int y = MaxGrid.Y; y > 0; y--)
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{
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bool full = true;
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for (int x = 0; x <= MaxGrid.X; x++)
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if (_grid[x, y] == Color.Empty)
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{
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full = false;
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break;
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}
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if (full)
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return y;
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}
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return -1;
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}
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}
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public void ClearLine() {
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public void ClearLine(int line) {
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for (int x = 0; x <= MaxGrid.X; x++)
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for (int x = MinGrid.X; x <= MaxGrid.X; x++)
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for (int y = MaxGrid.Y; y > 0; y--) {
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for (int y = line; y > MinGrid.Y; y--) {
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_grid[x, y] = _grid[x, y - 1];
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_grid[x, y] = _grid[x, y - 1];
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}
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}
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for (int x = 0; x <= MaxGrid.X; x++)
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for (int x = 0; x <= MaxGrid.X; x++)
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_grid[x,0] = Color.Empty;
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_grid[x,MinGrid.Y] = Color.Empty;
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}
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}
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public void PrintTetrominoe(Tetrominoe t) {
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public void PrintTetrominoe(Tetrominoe t) {
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@ -6,6 +6,7 @@
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mc:Ignorable="d"
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mc:Ignorable="d"
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Title="GameWindow" Width="{Binding Width}" Height="{Binding Height}" KeyDown="UIElement_OnKeyDown">
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Title="GameWindow" Width="{Binding Width}" Height="{Binding Height}" KeyDown="UIElement_OnKeyDown">
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<Grid Background="Black">
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<Grid Background="Black">
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<TextBlock Text="{Binding ScoreText}" Foreground="White" FontSize="32" />
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<Image Source="{Binding Source}" />
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<Image Source="{Binding Source}" />
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</Grid>
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</Grid>
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</Window>
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</Window>
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@ -1,20 +1,16 @@
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using System;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Windows;
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using System.Windows.Input;
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using System.Windows.Input;
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using Tetris.ViewsModels;
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using Tetris.ViewsModels;
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namespace Tetris.Views;
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namespace Tetris.Views;
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public partial class GameWindow : Window
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public partial class GameWindow
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{
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{
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private static readonly GameViewModel GameViewModel = new();
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public GameWindow()
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public GameWindow()
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{
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{
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AttachConsole(-1);
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AttachConsole(-1);
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InitializeComponent();
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InitializeComponent();
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DataContext = GameViewModel;
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DataContext = new GameViewModel();
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}
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}
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[DllImport("kernel32.dll")]
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[DllImport("kernel32.dll")]
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@ -22,28 +18,24 @@ public partial class GameWindow : Window
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private void UIElement_OnKeyDown(object sender, KeyEventArgs e)
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private void UIElement_OnKeyDown(object sender, KeyEventArgs e)
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{
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{
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// If key is space
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switch (e.Key)
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if (e.Key == Key.Space)
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{
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{
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GameViewModel.Game.CurrentTetrominoe?.RotateRight();
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// If key is space
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}
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case Key.Space:
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GameViewModel.Game.CurrentTetrominoe?.RotateRight();
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// If key is down
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break;
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else if (e.Key == Key.Down)
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// If key is down
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{
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case Key.Down:
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GameViewModel.Game.CurrentTetrominoe?.GoDown();
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GameViewModel.Game.CurrentTetrominoe?.GoDown();
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}
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break;
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// If key is left
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// If key is left
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case Key.Left:
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else if (e.Key == Key.Left)
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GameViewModel.Game.CurrentTetrominoe?.GoLeft();
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{
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break;
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GameViewModel.Game.CurrentTetrominoe?.GoLeft();
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// If key is right
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}
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case Key.Right:
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GameViewModel.Game.CurrentTetrominoe?.GoRight();
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// If key is right
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break;
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else if (e.Key == Key.Right)
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{
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GameViewModel.Game.CurrentTetrominoe?.GoRight();
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}
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}
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}
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}
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}
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}
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@ -8,7 +8,7 @@ namespace Tetris.Views;
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/// <summary>
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/// <summary>
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/// Interaction logic for MainWindow.xaml
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/// Interaction logic for MainWindow.xaml
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/// </summary>
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/// </summary>
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public partial class MainWindow : Window
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public partial class MainWindow
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{
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{
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public MainWindow()
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public MainWindow()
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{
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{
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@ -2,11 +2,13 @@
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using System;
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using System;
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using System.ComponentModel;
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using System.ComponentModel;
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using System.Windows.Controls;
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using System.Windows.Media;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Media.Imaging;
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using System.Windows.Threading;
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using System.Windows.Threading;
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using Tetris.Models;
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using Tetris.Models;
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using Color = System.Drawing.Color;
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using Color = System.Drawing.Color;
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using Grid = Tetris.Models.Grid;
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namespace Tetris.ViewsModels;
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namespace Tetris.ViewsModels;
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@ -14,7 +16,12 @@ public class GameViewModel : INotifyPropertyChanged
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{
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{
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public event PropertyChangedEventHandler? PropertyChanged;
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public event PropertyChangedEventHandler? PropertyChanged;
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public static readonly Game Game = new("...", new Grid(new Color[20, 40]));
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protected virtual void OnPropertyChanged(string propertyName)
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{
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PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
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}
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public static readonly Game Game = new("...", new Grid(new Color[15, 30]));
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private const int RendererHertz = 5;
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private const int RendererHertz = 5;
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private const int GameRendererHertz = (1 / RendererHertz) * 1000;
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private const int GameRendererHertz = (1 / RendererHertz) * 1000;
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@ -22,6 +29,10 @@ public class GameViewModel : INotifyPropertyChanged
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private readonly int _width = (Game.Grid.MaxGrid.X + 1) * Multiplier;
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private readonly int _width = (Game.Grid.MaxGrid.X + 1) * Multiplier;
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private readonly int _height = (Game.Grid.MaxGrid.Y + 1) * Multiplier;
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private readonly int _height = (Game.Grid.MaxGrid.Y + 1) * Multiplier;
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private readonly WriteableBitmap _writeableBitmap;
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private readonly WriteableBitmap _writeableBitmap;
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private readonly int _colorLine = 0xFFFFFF;
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private bool _isPaused;
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private uint _countDown;
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private string _scoreText = "";
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public GameViewModel()
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public GameViewModel()
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{
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{
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@ -37,7 +48,7 @@ public class GameViewModel : INotifyPropertyChanged
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var dispatcherUpdateTimer = new DispatcherTimer
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var dispatcherUpdateTimer = new DispatcherTimer
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{
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{
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Interval = new TimeSpan(0, 0, 0, 0, 100)
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Interval = new TimeSpan(0, 0, 0, 0, 200)
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};
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};
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dispatcherUpdateTimer.Tick += Update;
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dispatcherUpdateTimer.Tick += Update;
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@ -46,21 +57,37 @@ public class GameViewModel : INotifyPropertyChanged
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public ImageSource Source => _writeableBitmap;
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public ImageSource Source => _writeableBitmap;
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public string ScoreText
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{
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get => _scoreText;
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set
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{
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_scoreText = value;
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OnPropertyChanged("ScoreText");
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}
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}
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private void Render(object? sender, EventArgs eventArgs)
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private void Render(object? sender, EventArgs eventArgs)
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{
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{
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_writeableBitmap.Lock();
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_writeableBitmap.Lock();
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_writeableBitmap.Clear(Colors.Black);
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_writeableBitmap.Clear(Colors.Black);
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ScoreText = "Score: " + Game.Score;
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var colorGrid = Game.Grid.CGrid;
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var colorGrid = Game.Grid.CGrid;
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for (var x = 0; x < Game.Grid.MaxGrid.X + 1; x++)
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for (var x = 0; x < Game.Grid.MaxGrid.X + 1; x++)
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{
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{
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var startX = x * Multiplier;
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var endX = startX + Multiplier;
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for (var y = 0; y < Game.Grid.MaxGrid.Y + 1; y++)
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for (var y = 0; y < Game.Grid.MaxGrid.Y + 1; y++)
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{
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{
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if (colorGrid[x, y] == Color.Empty) continue;
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var startX = x * Multiplier;
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var startY = y * Multiplier;
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var startY = y * Multiplier;
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_writeableBitmap.FillRectangle(startX, startY, startX + Multiplier, startY + Multiplier, colorGrid[x, y].ToArgb());
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var endY = startY + Multiplier;
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_writeableBitmap.DrawLine(startX, startY, endX, startY, _colorLine);
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_writeableBitmap.DrawLine(startX, startY, startX, endY, _colorLine);
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if (colorGrid[x, y] == Color.Empty) continue;
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_writeableBitmap.FillRectangle(startX, startY, endX, endY, colorGrid[x, y].ToArgb());
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}
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}
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}
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}
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@ -86,11 +113,29 @@ public class GameViewModel : INotifyPropertyChanged
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private void Update(object? sender, EventArgs eventArgs)
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private void Update(object? sender, EventArgs eventArgs)
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{
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{
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if (_isPaused)
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{
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return;
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}
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Game.CurrentTetrominoe?.GoDown();
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Game.CurrentTetrominoe?.GoDown();
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if (Game.HitBottom())
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if (Game.HitBottom())
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{
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{
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Game.PrintTetrominoe();
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if (_countDown >= 3)
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{
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Game.PrintTetrominoe();
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_countDown = 0;
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}
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else
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_countDown++;
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}
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Game.ClearLine();
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if (Game.HitTop())
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{
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_isPaused = true;
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}
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}
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}
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}
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}
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}
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@ -4,11 +4,10 @@ namespace Tetris.ViewsModels;
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public class ViewModel : INotifyPropertyChanged
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public class ViewModel : INotifyPropertyChanged
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{
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{
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public event PropertyChangedEventHandler PropertyChanged;
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public event PropertyChangedEventHandler? PropertyChanged;
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protected virtual void OnPropertyChanged(string propertyName)
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protected virtual void OnPropertyChanged(string propertyName)
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{
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{
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if (PropertyChanged != null)
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PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
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PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
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}
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}
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}
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}
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Reference in a new issue