41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
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using System;
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using System.Drawing;
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using NUnit.Framework;
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using Tetris.Models;
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namespace TestTetris;
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public class GameTest {
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private Game g;
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[SetUp]
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public void SetUp() {
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g = new("test", new Grid(new Color[10,20]));
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Console.Out.WriteLine("===={Grid w/ Tetrominoe}====");
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Console.Out.WriteLine(g.Grid.ToString(g.CurrentTetrominoe));
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Console.Out.WriteLine("============================");
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}
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[Test]
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public void HitBottom() {
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for (int i = 1; i < (g.Grid.MaxGrid.Y+1)-g.CurrentTetrominoe.Shape.GetLength(1)+1; i++) {
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g.CurrentTetrominoe.GoDown();
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Console.Out.WriteLine(g.Grid.ToString(g.CurrentTetrominoe));
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}
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Assert.AreEqual(true, g.HitBottom());
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}
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[Test]
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public void HitTop() {
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Assert.False(g.HitTop());
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for (int x = 0; x <= g.Grid.MaxGrid.X; x++)
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g.Grid.CGrid[x,g.CurrentTetrominoe.Shape.GetLength(1)] = Color.Red;
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Console.Out.WriteLine(g.Grid.ToString(g.CurrentTetrominoe));
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Assert.True(g.HitTop());
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}
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}
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