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Snake/sources/js/index.js

99 lines
2.5 KiB
JavaScript

import { Game } from "./Game.js"
const req = new XMLHttpRequest();
const canvas = document.getElementById("canvas");
const menu = document.getElementById("menu");
const menuLevel = document.querySelector(".menu-level");
const gameZone = document.getElementById("game");
const score = document.getElementById("score");
const lives = document.getElementById("lives");
const audio = new Audio("sources/sound/main.mp3");
const startSound = new Audio("sources/sound/onStart.mp3");
const eatSound = new Audio("sources/sound/onEat.mp3");
const dieSound = new Audio("sources/sound/onDie.mp3");
const gameOverSound = new Audio("sources/sound/onGameOver.mp3");
const game = new Game(canvas);
startSound.volume = "0.2";
req.open("GET", "sources/levels.json");
req.onerror = () => console.error("Fail to load XML request");
req.onload = () => {
let levels;
if (req.status === 200)
levels = JSON.parse(req.responseText);
else
levels = null;
loadLevels(levels);
};
req.send();
game.onStart = () => {
updateLives(game.lives);
updateScore(game.score);
menu.classList.add("invisible");
canvas.classList.remove("invisible");
};
game.onStop = () => {
menu.classList.remove("invisible");
canvas.classList.add("invisible");
};
game.onEat = (score) => {
eatSound.play();
updateScore(score);
};
game.onDie = lives => {
dieSound.play();
updateLives(lives);
};
game.onGameOver = (score) => {
gameOverSound.play();
alert(`Game over !\nYour score is: ${score}`);
};
function loadLevels(levels) {
if (!levels) {
menuLevel.innerHTML = "";
menuLevel.insertAdjacentHTML("beforeend", "<button class=\"col s8 offset-s2\" disabled>Fail to load levels :/</button>")
} else {
for (const [name, level] of Object.entries(levels)) {
const b = document.createElement("button");
b.classList.add("col", "s8", "offset-s2");
b.innerText = name;
menuLevel.insertAdjacentElement("beforeend", b);
b.addEventListener("click", () => loadGame(level))
}
}
}
function loadGame(data) {
game.load(data);
game.start();
startSound.play();
};
function updateScore(s) {
score.innerText = s;
}
function updateLives(l) {
lives.innerText = l;
}
document.addEventListener('DOMContentLoaded', function() {
M.AutoInit();
canvas.width = gameZone.clientWidth;
canvas.height = gameZone.clientHeight;
});
audio.addEventListener("canplaythrough", () => {
audio.volume = 0.1;
audio.play();
});