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Add life sprite

This commit is contained in:
Ethanell 2021-03-30 09:30:08 +02:00
parent 896347025c
commit d3ddaafce9
2 changed files with 35 additions and 4 deletions

View file

@ -235,7 +235,7 @@ export class Game {
* Handel the live generation
*/
lifeGenerator() {
if (!this.world.find(v => v === tiles.LIFE)) {
if (!this.world.find(v => v === tiles.LIFE) && !this.world.find(v => v === tiles.ORANGE)) {
if (this.lifeCooldown <= 0) {
if (this.lives < 3 && Math.random() < 0.15) {
let pos = this.randCoords();
@ -252,7 +252,7 @@ export class Game {
* Handel the orange generation
*/
orangeGenerator() {
if (!this.world.find(v => v === tiles.ORANGE)) {
if (!this.world.find(v => v === tiles.ORANGE) && !this.world.find(v => v === tiles.LIFE)) {
if (this.orangeCooldown <= 0) {
if (Math.random() < 0.05) {
let pos = this.randCoords();

View file

@ -187,8 +187,39 @@ export class Tile {
}
break;
case tiles.LIFE:
this.game.ctx.fillStyle = "#e400ff";
this.game.ctx.fillRect(...canvasPos, ...size);
if (!pxsize) {
this.game.ctx.fillStyle = "#e400ff";
this.game.ctx.fillRect(...canvasPos, ...size);
} else {
this.game.ctx.fillStyle = "#ff0000";
this.game.ctx.fillRect(width+pxsize, height+3*pxsize, 10*pxsize, 4*pxsize);
this.game.ctx.fillRect(width+3*pxsize, height+7*pxsize, 6*pxsize, 2*pxsize);
this.game.ctx.fillRect(width+2*pxsize, height+2*pxsize, 2*pxsize, pxsize);
this.game.ctx.fillRect(width+8*pxsize, height+2*pxsize, 2*pxsize, pxsize);
this.game.ctx.fillRect(width+5*pxsize, height+9*pxsize, 2*pxsize, pxsize);
this.game.ctx.fillStyle = "#000000";
this.game.ctx.fillRect(width, height+3*pxsize, pxsize, 3*pxsize);
this.game.ctx.fillRect(width+11*pxsize, height+3*pxsize, pxsize, 3*pxsize);
this.game.ctx.fillRect(width+10*pxsize, height+2*pxsize, pxsize, pxsize);
this.game.ctx.fillRect(width+pxsize, height+2*pxsize, pxsize, pxsize);
this.game.ctx.fillRect(width+2*pxsize, height+pxsize, 2*pxsize, pxsize);
this.game.ctx.fillRect(width+4*pxsize, height+2*pxsize, pxsize, pxsize);
this.game.ctx.fillRect(width+5*pxsize, height+3*pxsize, 2*pxsize, pxsize);
this.game.ctx.fillRect(width+7*pxsize, height+2*pxsize, pxsize, pxsize);
this.game.ctx.fillRect(width+8*pxsize, height+pxsize, 2*pxsize, pxsize);
this.game.ctx.fillRect(width+pxsize, height+6*pxsize, pxsize, pxsize);
this.game.ctx.fillRect(width+2*pxsize, height+7*pxsize, pxsize, pxsize);
this.game.ctx.fillRect(width+3*pxsize, height+8*pxsize, pxsize, pxsize);
this.game.ctx.fillRect(width+4*pxsize, height+9*pxsize, pxsize, pxsize);
this.game.ctx.fillRect(width+5*pxsize, height+10*pxsize, 2*pxsize, pxsize);
this.game.ctx.fillRect(width+7*pxsize, height+9*pxsize, pxsize, pxsize);
this.game.ctx.fillRect(width+8*pxsize, height+8*pxsize, pxsize, pxsize);
this.game.ctx.fillRect(width+9*pxsize, height+7*pxsize, pxsize, pxsize);
this.game.ctx.fillRect(width+10*pxsize, height+6*pxsize, pxsize, pxsize);
}
break;
case tiles.ORANGE:
this.game.ctx.fillStyle = "#ff7500";