Balancing the odds
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@ -237,7 +237,7 @@ export class Game {
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lifeGenerator() {
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if (!this.world.find(v => v === tiles.LIFE) && !this.world.find(v => v === tiles.ORANGE)) {
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if (this.lifeCooldown <= 0) {
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if (this.lives < 3 && Math.random() < 0.15) {
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if (this.lives < 3 && Math.random() < 0.05) {
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let pos = this.randCoords();
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this.world[pos[0]][pos[1]].type = tiles.LIFE;
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