Add life and orange power up toggle config
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3244ae7046
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896347025c
1 changed files with 25 additions and 6 deletions
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@ -22,6 +22,9 @@ export class Game {
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this.direction = directions.RIGHT;
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this.snakeSpeed = this.baseSnakeSpeed = 500;
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this.lives = 3;
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this.walls = true;
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this.life = true;
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this.orange = true;
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this.world = [];
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this.score = 0;
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@ -129,7 +132,9 @@ export class Game {
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main() {
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try {
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this.moveSnake();
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if (this.life)
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this.lifeGenerator();
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if (this.orange)
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this.orangeGenerator();
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this.drawGrid();
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@ -260,7 +265,6 @@ export class Game {
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}
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}
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/**
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* Generate random coordinates of empty tiles
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* @returns {[int, int]}
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@ -285,8 +289,11 @@ export class Game {
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* @param {int} snakeSpeed
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* @param {int} appleSpeed
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* @param {int} lives
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* @param {boolean} walls
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* @param {boolean} life
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* @param {boolean} orange
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*/
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load({size = [15, 15], snakeSize = 4, direction = directions.RIGHT, snakeSpeed = 500, lives = 3, walls = true} = {}) {
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load({size = [15, 15], snakeSize = 4, direction = directions.RIGHT, snakeSpeed = 500, lives = 3, walls = true, life = true, orange = true} = {}) {
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if (size && Array.isArray(size) && size.length === 2 && size.filter(s => typeof s === "number" && s > 0 && s % 1 === 0).length === size.length)
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this.size = size;
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else
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@ -312,8 +319,20 @@ export class Game {
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else
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throw new InvalidGameOption("lives");
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if (walls && typeof walls === "boolean")
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this.walls = walls
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if (typeof walls === "boolean")
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this.walls = walls;
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else
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throw new InvalidGameOption("walls");
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if (typeof life === "boolean")
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this.life = life;
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else
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throw new InvalidGameOption("life");
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if (typeof orange === "boolean")
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this.orange = orange;
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else
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throw new InvalidGameOption("orange");
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}
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}
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