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Snake/sources/js/Tile.js

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import {Game} from "./Game.js";
export class Tile {
/**
* A tile of the game grid
* @param {int} x
* @param {int} y
* @param {tiles} type
* @param {Game} game
*/
constructor(x, y, type = tiles.EMPTY, game) {
if (typeof x === "number" && x >= 0 && x % 1 === 0)
this.x = x;
else
throw new InvalidTileOption("x");
if (typeof y === "number" && y >= 0 && y % 1 === 0)
this.y = y;
else
throw new InvalidTileOption("y");
if (type && Object.values(tiles).find(t => t === type))
this.type = type;
else
throw new InvalidTileOption("type");
if (game && game instanceof Game)
this.game = game;
else
throw new InvalidTileOption("game");
}
/**
* Draw the tile on the grid
*/
draw() {
const canvasPos = this.getCanvasPos(), size = this.getSize();
this.game.ctx.beginPath();
this.game.ctx.globalCompositeOperation = "destination-out";
this.game.ctx.fillRect(...canvasPos, ...size);
this.game.ctx.globalCompositeOperation = "source-over";
switch (this.type) {
case tiles.EMPTY:
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this.game.ctx.strokeStyle = "#999999";
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this.game.ctx.rect(...canvasPos, ...size);
break;
case tiles.APPLE:
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let pxsize = Math.round(size[0]/12);
if (!pxsize) {
this.game.ctx.fillStyle = "#ff0000";
this.game.ctx.fillRect(...canvasPos, ...size);
} else {
let width = canvasPos[0];
let height = canvasPos[1];
this.game.ctx.fillStyle = "#00ffff";
this.game.ctx.fillRect(width+pxsize, height+pxsize, 10*pxsize, 10*pxsize);
this.game.ctx.fillStyle = "#000000";
this.game.ctx.fillRect(width+4*pxsize, height, pxsize*4, pxsize);
this.game.ctx.fillRect(width+4*pxsize, height+11*pxsize, pxsize*4, pxsize);
for (const i of [2,5,8])
this.game.ctx.fillRect(width+i*pxsize, height+pxsize, pxsize*2, pxsize);
for (const i of [1,4,7,10])
this.game.ctx.fillRect(width+i*pxsize, height+2*pxsize, pxsize, pxsize*2);
this.game.ctx.fillRect(width, height+4*pxsize, pxsize, pxsize*4);
this.game.ctx.fillRect(width+11*pxsize, height+4*pxsize, pxsize, pxsize*4);
for (const i of [1,5,6,10])
this.game.ctx.fillRect(width+i*pxsize, height+8*pxsize, pxsize, pxsize*2);
for (const i of [2,5,8])
this.game.ctx.fillRect(width+i*pxsize, height+10*pxsize, pxsize*2, pxsize);
for (const i of [3,8,2,9])
this.game.ctx.fillRect(width+i*pxsize, height+4*pxsize, pxsize, pxsize);
for (const i of [1,3,8,10])
this.game.ctx.fillRect(width+i*pxsize, height+6*pxsize, pxsize, pxsize);
for (const i of [4,7])
this.game.ctx.fillRect(width+i*pxsize, height+7*pxsize, pxsize, pxsize);
this.game.ctx.globalCompositeOperation = "destination-out";
this.game.ctx.fillRect(width+1*pxsize, height+1*pxsize, pxsize, pxsize);
this.game.ctx.fillRect(width+10*pxsize, height+1*pxsize, pxsize, pxsize);
this.game.ctx.fillRect(width+1*pxsize, height+10*pxsize, pxsize, pxsize);
this.game.ctx.fillRect(width+10*pxsize, height+10*pxsize, pxsize, pxsize);
this.game.ctx.globalCompositeOperation = "source-over";
}
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break;
case tiles.SNAKE:
this.game.ctx.fillStyle = "#00ff5f";
this.game.ctx.fillRect(...canvasPos, ...size);
break;
}
this.game.ctx.stroke();
}
/**
* Get the tile position on the canvas
* @returns {[int, int]}
*/
getCanvasPos() {
return [this.getSize()[0]*this.x, this.getSize()[1]*this.y]
}
/**
* Get the tile size on the canvas
* @returns {[int, int]}
*/
getSize() {
const s = Math.min(Math.round(this.game.ctx.canvas.width/this.game.size[0]), Math.round(this.game.ctx.canvas.height/this.game.size[1]));
return [s, s]
}
}
export class InvalidTileOption extends Error {
/**
* @param {string} name
*/
constructor(name) {
super(`Invalid Tile option: ${name}`);
}
}
export const tiles = {
EMPTY: "empty",
APPLE: "apple",
SNAKE: "snake"
};